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Getting PCSX2 to compile and run
I can't post in dev forums so I'm posting here -_- ... I'm an old dev. (Didn't code C++ in a while, but don't worry ...)

I'm trying to get pcsx2 to compile in VS2019 community (Win10 x64, always up to date, Geforce 1080ti)... well, it compiles just fine, but I don't see the GDsx plugin when the emulator starts (DX SDK is installed, installer quits when trying to install the sdk's runtime (hehe, is this the prob?)).

When comiling for x64 I see all plugins, even GSdx, but it throws an exception as soon as I start a game and I cant get past that.

... my intentions:
Find out if I can implement texture and maybe even model swapping. I don't care if its slow. I'll probably be able to optimize that ...

Sponsored links

Ok I looked up the error with the redist ... I have a newer version it seems ... so ... ... it shouldn't be an issue?

('cmon muh dudez ... ... I'm not very patient. It pisses me off ...

"========== Alles neu erstellen: 26 erfolgreich, 0 fehlerhaft, 0 übersprungen =========="

... great. Doesn't work *****.)
o_O ... I just edited my previous post and ... it disappearded o_O ... ... wth?
Whatever ... (*gets the feeling that ppl are snowflakes here ...* ... .... lets ignore that for now.) ... my error message:

PCSX2 1.5.0-20191223194755 - compiled on Dec 26 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
Physical RAM    =  16270 MB
CPU name        =  Intel® Core™ i7-3770 CPU @ 3.40GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.399 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Mapping host memory for virtual systems...
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]

Loading plugins from E:\Projects\PCSX2\bin\plugins...
[wx] Failed to load shared library 'E:\Projects\PCSX2\bin\plugins\GSdx64-SSE2-dbg.dll' (error 193: unknown error c1)
(pxActionEvent) (LoadSinglePluginEvent) The configured GS plugin file is not a valid dynamic library(LoadCorePlugins)

(GameDB) 9830 games on record (loaded in 2248ms)
Plugin Enumeration Thread started...
Plugin: E:\Projects\PCSX2\bin\plugins\cdvdGigaherz-dbg.dll
Plugin: E:\Projects\PCSX2\bin\plugins\DEV9ghzdrk-dbg.dll
[wx] Failed to load shared library 'E:\Projects\PCSX2\bin\plugins\DEV9ghzdrk-dbg.dll' (error 126: das angegebene Modul wurde nicht gefunden.)
Plugin: E:\Projects\PCSX2\bin\plugins\DEV9null-dbg.dll
Plugin: E:\Projects\PCSX2\bin\plugins\FWnull-dbg.dll
Plugin: E:\Projects\PCSX2\bin\plugins\GSdx32-SSE2-dbg.dll
[wx] Failed to load shared library 'E:\Projects\PCSX2\bin\plugins\GSdx32-SSE2-dbg.dll' (error 126: das angegebene Modul wurde nicht gefunden.)
Plugin: E:\Projects\PCSX2\bin\plugins\GSdx64-SSE2-dbg.dll
Plugin: E:\Projects\PCSX2\bin\plugins\LilyPad-dbg.dll
[wx] Failed to load shared library 'E:\Projects\PCSX2\bin\plugins\GSdx64-SSE2-dbg.dll' (error 193: unknown error c1)
Plugin: E:\Projects\PCSX2\bin\plugins\lzmad.dll
File is not a PCSX2 pluginPath: E:\Projects\PCSX2\bin\plugins\lzmad.dll
Plugin: E:\Projects\PCSX2\bin\plugins\Spu2-X-dbg.dll
Plugin: E:\Projects\PCSX2\bin\plugins\USBnull-dbg.dll
Plugin Enumeration Thread complete!
User-canceled plugin configuration; Plugins not loaded!
(lol, my message [ ] just reappaeared XD ... WTF?)

OH YOU DIDN'T LIKE THE WORD B*TCH? ... *facepalm* ... f*cking snowflakes.

Have fun finding "politically correct" developers for an emulator XD ... HAHAHAH.

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