Getting the problem vtlb miss : addr 0x8, mode 0
#1
Hi,
I'm trying to play a game (Spyro - Enter The Dragonfly) but when it is loading i get an error and in the "Ps2 Output" i see a red text "vtlb miss : addr 0x8, mode 0". What does it means and how do I fix it? Do you also want me to post the emuLog?

Computer specifikations:
Windows Vista Ultimate SP1 (64 bit)|Asus STRIKER II EXTREME nForce 790i Ultra SLI|Intel® Core™2 Duo CPU E8500 @ 3.16GHz|4GB RAM|NVIDIA GeForce GTX 280|LG Flatron W2252V|Western Digital D3000GLFS 300GB & Samsung HD501LJ 500GB & Samsung SP2504C 250GB|Creative Sound Blaster X-Fi Titanium Fatal1ty Professinal|Canon iP5300|Logitech G15 Gaming Keyboard|Razer Copperhead|Razer Mantis|
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#2
(05-13-2009, 10:34 PM)T@wo Wrote: Do you also want me to post the emuLog?
yes do post that, and your specs and pcsx2 config. Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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#3
(05-13-2009, 10:37 PM)LuisR14 Wrote:
(05-13-2009, 10:34 PM)T@wo Wrote: Do you also want me to post the emuLog?
yes do post that, and your specs and pcsx2 config. Smile

I don't know how you want my pcsx2 config to look like, any guides for that? Smile But here is my emuLog:

PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = GenuineIntel
FamilyID = 6
x86Family = Intel® Core™2 Duo CPU E8500 @ 3.16GHz
CPU speed = 3.210 Ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0008e3fd
x86EFlags = 20100000

Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Detected SSSE3
Detected SSE4.1

Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 1.60



**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20

CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M



# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_510.43;1
loadElfFile: 2251440
loadElfFile: cdrom0:\SLES_510.43;1; CRC = 0EF1D4BA

PSX2Application: SIO2MAN is loaded

PSX2Application: PADMAN is loaded

PSX2Application: VIF0Dma is instantiated

PSX2Application: DBVIF1Dma is instantiated

PSX2Application: OpenVectorUnit() success

PSX2Application: initializing the Juke Box

PSX2Application: The PS2 Juke Box is initialized

CONTROLLER (0,0) CONNECTED: 0

CONTROLLER (1,0) CONNECTED: 0

PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9015728 bytes for handles: Anim = 128, Mesh = 921

Total Memory = 28551584: 10461440 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9278224 bytes for handles: Anim = 128, Mesh = 952

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9435568 bytes for handles: Anim = 128, Mesh = 970

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 8174704 bytes for handles: Anim = 128, Mesh = 823

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9924576 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9305536 bytes for handles: Anim = 128, Mesh = 955

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 7754632 bytes for handles: Anim = 128, Mesh = 774

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 8023792 bytes for handles: Anim = 128, Mesh = 806

Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Spyro_Application: Could not open "SPYRO.MAP" for reading

Size of Scene Memory 28551584 bytes

Allocate of Wrong Size

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 25 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving







LOAD AUDIO ASSETS

File Not Found: LOGO_PAL.spi

JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt

FORCE FEEDBACK INIT SUCCESS

FORCE FEEDBACK INIT SUCCESS

Allocate of Wrong Size

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 29 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving

Allocate of Wrong Size

JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 69 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving







LOAD AUDIO ASSETS

vtlb miss : addr 0x8, mode 0
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#4
(05-13-2009, 10:41 PM)T@wo Wrote: I don't know how you want my pcsx2 config to look like, any guides for that?
config->configure, config->gamefixes, config->speed hack, and config->advanced Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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#5
(05-13-2009, 10:50 PM)LuisR14 Wrote:
(05-13-2009, 10:41 PM)T@wo Wrote: I don't know how you want my pcsx2 config to look like, any guides for that?
config->configure, config->gamefixes, config->speed hack, and config->advanced Smile

Here they are:


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#6
So is there any help for me?
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#7
No help, vtlb miss is unsolvable issues in general. Maybe using pcsx2 0.9.4 will help, maybe not.
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#8
it could just be that you have patches enabled that don't work, or a corrupt iso Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
Reply
#9
(05-14-2009, 10:48 PM)LuisR14 Wrote: it could just be that you have patches enabled that don't work, or a corrupt iso Smile

I don't think I have patches enabled and you may be right, the iso can be corrupt. Got any good tips on a iso "fixer" or "remaker"?
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#10
(05-14-2009, 11:39 PM)T@wo Wrote: Got any good tips on a iso "fixer" or "remaker"?
re-dumping your game (duh Glare )
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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