Ghost in the Shell - Stand Alone Complex [SLUS 21006] (U)
#11
You're right. The door bug isn't present in the latest SVNs, nor is the black bars bug. I'll keep playing the game to see what happens in the future. Thanks for your efforts guys and sorry for the inconvenience (there goes 10 minutes of your lives Tongue). I haven't tested the Training bug yet. Will do later today.
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#12
the door finally opens? awesome. nice mentioning the automatic fixes. damn, i never used them. Laugh
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#13
Yes,its alright,use the lasts SVN,please,(i dont want see more trouble or riots.)Its Playable with not bugs found
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#14
Apathy compleX (and anybody else) if you are going to test a build of any sort, please make sure it is the newest release available (at least) or most recent SVN. If the game has been tested on a more recent SVN build, make sure you have the very latest SVN before testing!

Following that simple protocol could have saved you looking silly ;p
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#15
1)Game title:Ghost in ihe Shell - Stand Alone Complex
2)ELF name: SLUS 21006
3)Game CRC-95CC86EF
4)Compatibility report:Work good.Fine.

PC Specs:

CPU: I7 2630qm
GPU: HD radeon 6770m

Build Description: pcsx2 v1.5.0-dev-2263 - Windows
If other please specify: N/A

BIOS Used: USA v02.30(20/02/2008) Console

EE/VU Clamp modes: None/None
EE/VU Rounding: Chop/Chop

Speedhacks Used: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU

Gamefixes Used: Automatic Game Fixes (Editing GameIndex.dbf: delete row patch=0,EE,001B0A3C,word,48468800)

Amount of testing done: Much

Comments: Editing GSdx.ini:
UserHacks_SkipDraw=1289
UserHacks_WildHack=1
Userhacks_align_sprite_X=1
upscale_multiplier=3
crc_hack_level=0
UserHacks=1
Use OpenGL (Hardware) renderer

Bugs: Some objects do not glow. In training and level 3 there is no interface (workaround: Editing GSdx.ini: UserHacks_SkipDraw=0). In some places at high resolutions there are barely noticeable vertical lines

Status:
Playable


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