Gigaherz's FMVTool2 (yes, v2!)
#21
Does it extract any fmv from Dance Dance Revolution X2 (US) PS2? I'm searching for the generic bg video from it.

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#22
Hi, it seems that your tool has an important bug when extracting videos.
It extracts files starting by the LAST sector instead of the first.
I have checked your source code and it seems you "push_back" in your ItemList items whose sector is filled by the "sector" variable which contain the ending sector at that time.
#23
It has been so long since I translated the code from VB6 to C++ that I don't even know how it was supposed to work... XD
I'll try to take a look at it, but I think more people would have complained if it was so broken... it has had nearly 3000 downloads ;P
#24
You were right. There was a bug as you said. I have commited the changes and uploaded a release build of Alpha2, linking to a recent build of the pcsx2 libs.
#25
Thank you a lot. Just my 2 cents: I had some problem compiling your source code since it heavely depends on sources from pcsx2. Having a more "self-contained" source code would be great.
#26
I know, but I didn't feel like making a copy of all the libs and required files. I could add you as a commiter to the project if you want to work on it. I lost interest in the tool a long time ago ;P
#27
I'm the member of a romhacking/translation group which translates games (mostly jRPGs) and we are moving on PS2 games. I was searching documentation on the PS2 hardware and common file formats. Modding your tool would be a good starting point for producing programs to assist our work. Unfortunately, there is still lack of a good debugger/disassembler for PS2 games Sad.
#28
The tool could do with bugfixes and improvements. There's a preview feature I had planned but never got around to coding, and maybe support for automatically processing the video streams to properly extract the audio from them, or other file formats, or game-specific encryption/compression. Just tell me your google code account name, I'll add you to the commiters list.
#29
There is PM for you Smile
#30
Done. Whatever happens to the code from now on, it's Calivi's fault. ;P




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