01-08-2014, 07:00 PM
Oioyo,
I'm trying to understand all the requisites to make pcsx2 work. Actually, my problem seems to be the GL plugin (libGSdx-0.1.16.so ?) doesn't seem to load.
Starting pcsx2:
When opening the plugins configuration window, I have this more:
I'm reading on this page: http://pcsx2.net/download/releases/linux.html
However I understand I might need a few libs, including 32 bits ones (I have multi-arch enabled), like:
This doesn't seem to help however, what am I missing ?
Since I'm trying to run pcsx2 on some low-end Sandy Bridge, I'm also attaching some MESA related infos I have.
I'm trying to understand all the requisites to make pcsx2 work. Actually, my problem seems to be the GL plugin (libGSdx-0.1.16.so ?) doesn't seem to load.
Starting pcsx2:
Code:
PCSX2 1.0.0.r0 - compiled on Jul 22 2012
Savestate version: 0x9a080000
Host Machine Init:
Operating System = Linux 3.11-2-amd64 x86_64
Physical RAM = 3873 MB
CPU name = Intel(R) Pentium(R) CPU B940 @ 2.00GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 1.995 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0dbae39f
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...
Loading plugins...
Binding GS: /home/fab/jeux/playstation2/plugins/libGSnull.so
Binding PAD: /home/fab/jeux/playstation2/plugins/libonepad-1.1.0.so
Binding SPU2: /home/fab/jeux/playstation2/plugins/libSPU2null.so
Binding CDVD: /home/fab/jeux/playstation2/plugins/libCDVDiso.so
Binding USB: /home/fab/jeux/playstation2/plugins/libUSBnull-0.7.0.so
Binding FW: /home/fab/jeux/playstation2/plugins/libFWnull-0.7.0.so
Binding DEV9: /home/fab/jeux/playstation2/plugins/libdev9null-0.5.0.so
Plugins loaded successfully.
(GameDB) 9640 games on record (loaded in 314ms)
When opening the plugins configuration window, I have this more:
Code:
[wx] libportaudio.so.2: Ne peut ouvrir le fichier d'objet partagé: Aucun fichier ou dossier de ce type
Path: /home/fab/jeux/playstation2/plugins/libspu2x-2.0.0.so
File is not a valid dynamic library.
[wx] libCg.so: Ne peut ouvrir le fichier d'objet partagé: Aucun fichier ou dossier de ce type
Path: /home/fab/jeux/playstation2/plugins/libzzogl-0.4.0.so
File is not a valid dynamic library.
Some kinda plugin failure: /home/fab/jeux/playstation2/plugins/libspu2x-2.0.0.so
Some kinda plugin failure: /home/fab/jeux/playstation2/plugins/libzzogl-0.4.0.so
[wx] libGLEW.so.1.7: Ne peut ouvrir le fichier d'objet partagé: Aucun fichier ou dossier de ce type
Path: /home/fab/jeux/playstation2/plugins/libGSdx-0.1.16.so
File is not a valid dynamic library.
Some kinda plugin failure: /home/fab/jeux/playstation2/plugins/libGSdx-0.1.16.so
I'm reading on this page: http://pcsx2.net/download/releases/linux.html
Quote:Dependencies:If I'm not wrong, these deps are for compiling, not for running. Since the page itself distributes the build, it is a bit misleading.
gtk2, opengl, libbz2, libjpeg, glew-dev, libxxf86vm-dev, x11proto-xf86vidmodeautomake and autoconf (version >= 1.9) Nvidia Cg-Toolkit (link), libasound-dev, joystick
However I understand I might need a few libs, including 32 bits ones (I have multi-arch enabled), like:
Code:
# apt-cache policy libglew1.10
libglew1.10:
Installé : 1.10.0-3
Candidat : 1.10.0-3
Table de version :
*** 1.10.0-3 0
500 http://ftp.fr.debian.org/debian/ testing/main amd64 Packages
100 /var/lib/dpkg/status
Code:
# apt-cache policy libglew1.10:i386
libglew1.10:i386:
Installé : 1.10.0-3
Candidat : 1.10.0-3
Table de version :
*** 1.10.0-3 0
500 http://ftp.fr.debian.org/debian/ testing/main i386 Packages
100 /var/lib/dpkg/status
This doesn't seem to help however, what am I missing ?
Since I'm trying to run pcsx2 on some low-end Sandy Bridge, I'm also attaching some MESA related infos I have.