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Glitch in Super Robot Wars Original Generations
#1
Hi!

Recently Super Robot Wars OGs has been trnaslated. I wanted to play this ggame for a long time in english with non GBA graphcis. The only thing that bugs me is the background glitches shown in the picture I attached. Is there anyway to get rid of them?

I have tried software rendeing, native resolution, hacks but nothing seems to affect them. 

But maybe there is some combination that I haven't tried yet.

Thanks for any help!


Attached Files Thumbnail(s)
   
My Computer: Intel i7 870 @ 2.93 Ghz. XForce Ati Radeon 5870 with 1 Gb RAM. 6 GB DDR3 1333 Mhz RAM.
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#2
Same problem without translation patch ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(12-20-2020, 02:12 AM)jesalvein Wrote: Same problem without translation patch ?

Unfortunately I deleted  the original ISO once I saw the game worked. You see it's a pretty long while unti you get to see the combat screen, and everything esle runs and looks, I dare say, Perfect. There are a couple of lines out of place here and there (like in the FMVs) but this is the only thing that's annoying.

I'll see if I can get the original unmodified ISO again
My Computer: Intel i7 870 @ 2.93 Ghz. XForce Ati Radeon 5870 with 1 Gb RAM. 6 GB DDR3 1333 Mhz RAM.
Reply
#4
So I've figured out that I still had the original ISO in the trash. Loaded it up and yeah, same issue without the translation patch.
My Computer: Intel i7 870 @ 2.93 Ghz. XForce Ati Radeon 5870 with 1 Gb RAM. 6 GB DDR3 1333 Mhz RAM.
Reply
#5
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
He may not check for some time, tis Christmas after all. I encounter the same thing. Here is my log. I also attached the log in case anyone wants to use that instead. I mean, the game is playable and I encounter no speed issues or sound issues but it is distracting with that background. lol

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  16303 MB
CPU name        =  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  3.990 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.18363
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 127ms)
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.18363
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Super Robot Taisen - Original Generations (English v1.1)\Super Robot Taisen - Original Generations (English v1.1).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2206128 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\Super Robot Taisen - Original Generations (English v1.1)\Super Robot Taisen - Original Generations (English v1.1).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2206128 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: PAD
Saving PAD
Recovering single plugin: PAD
Loading PAD
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\Super Robot Taisen - Original Generations (English v1.1)\Super Robot Taisen - Original Generations (English v1.1).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2206128 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Mike\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPS_257.33;1) Game CRC = 0xA2AA86F8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_257.33;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLPS_257.33;1
0 00100000 00482980 .........................................................................
Loaded, cdrom0:¥SLPS_257.33;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥NGYCDVD.IRX;1 args 1 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥MODDELAY.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥NGYHSYN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥NGYSND.IRX;1 args 1 arg 
loadmodule: id 35, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.


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.txt   emuLog.txt (Size: 19,94 KB / Downloads: 9)
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#7
1.4.0 isn't supported. please upgrade
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#8
Yep, that was it. Much thanks.
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#9
i suggest upgrading to 1.7.0 and the gsdx settings in flat


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Main PC1:i5-4670,HD7770(Active!)
Main PC2:i5-11600K,GTX1660Ti(Active!)
PCSX2 Discord server IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
smartstk's YouTube Channel
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#10
Hey. I've played this game extensively and tested **many** different configs, and therefore felt like contributing info for both the original poster plus everybody else wondering about the background artifacts who may stumble upon this thread. I don't regular in here forums BUT the release of aforementioned translation was a pretty big deal in the fanmodding circles and therefore I anticipated a post like this here.

All the 3D models in the map view and text really benefit from a bumped up internal resolution in Super Robot Wars OGs. But this comes with a downside of upscaling lines appearing between texture stripes that normally would stay hidden in native internal res. Furthermore, if you set Texture filtering to 'Bilinear (forced)' this graphical glitch becomes even more apparent. Trust me, better just leave it as 'Bilinear (PS2).

There was just no way the devs could've anticipated their technique of how they laid backgrounds sprites in battle scenes backfiring over a decade later in emulators. And the graphics + audio really are a solid bump from the same studio's previous PS2 title called "SRW Alpha 3" which sadly won't get an English translation anytime soon. It's understandable that the assets were created with the available hardware in mind and it's fine to let the low resolution output (from our perspective) mask any imperfections.

Fortunately, there are ways to both enjoy high internal resolution AND alleviate the gfx glitches to a degree. For this game in particular, raising the resolution all the way up to '8x Native' and enabling Paint Shading in the GSdx_FX_Settings.ini config file (bundled with the emulator) helps soften the image *just* enough to get rid of most pesky lines. Note, that enabling both of those is tremendously taxing on the GPU, not so much on the processor. There's an unrelated yet a frustrating issue nonetheless of full motion videos and loading screens having a thick horizontal line in the middle when running above native res, but enabling 'Round Sprite' under GSDX plugin upscaling hacks corrects this. But now you sometimes get glitching mech hitpoints bars instead. In other words, it's a matter of picking the lesser of two evils. BTW, I'm running the latest build of PCSX2 1.7.0 at the time of typing this. Maybe we'll get an elegant patch addressing this in the future.


Here's what I've found an acceptable settings in the .ini. Go any higher and you start losing too much finer details. Go lower and you have ugly upscaling artifacts again.

#define PaintMethod 2
#define PaintRadius 5
#define PaintStrength 1.00

Home key toggles the external shader on/off. Note that you will get a super blurry picture below 8x native resolution as I mentioned before. A strong GPU is required to play this at 100%. Also, if you really want to go an extra mile...do download and setup Reshade to enhance your experience further. I prefer their CRT shaders, debanding, sharpening etc. techniques that are more powerful than the kit that comes bundled with pcsx2 and I think they compliment well games from this era. I took the following screenshots from the untranslated SRW OGs with my favorite graphics settings enabled. As always with CRT scanlines, screenshots containing those look wonky and wrong, if trying to view in non-integer zoom factor, like 1.99x for example.

If you have any questions about the game, reshade or whatever, I probably won't be able to respond.


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