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Is the only way to get Kratos's shadow to render is to use OpenGL setting?
As i cant seem to get the shadow to render in DX9 or DX11 mode and if i use OpenGL then the performance of the game seems to tank!. On DX11 i get a full 100% speed at 5x resolution but in OpenGL i cant even seem to get 100% speed at 3x resolution on my Intel i7, GTX 1070 and 16GB system
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The OpenGL renderer has been worked on more then the DirectX ones, with only some changes being ported over to the DX11 one. Some of the introduced features and accuracy changes do make it heavier to run. What settings are you using on OpenGL? Maybe you have something that is not necessary on that is hitting your performance even more then it needs to be.
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Part of the reason for the slow down is the accuracy of the opengl renderer, but in your case it sound's like there's another issue entirely with that whole thing post your pcsx2 settings here.
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Turn down Blending to basic.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX750TI 2GB GDDR5
OS: Windows 10 Pro 64bit
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Location: Grenoble, France
Maybe we should add "ultra high end" for high blending.
Basic should be enough for the shadow. However the sky color will be a bit wrong, but basic will be a huge speed up.