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God of War 2 Glitch/Problem
#1
Hello Fellas,
I have a Problem with God of War 2 PAL Version. The Game runs nearly perfect on my System ( even if its now 7 Years old! Wink ) . But there is this one Bug with the Blade of Athena which crashes my Game Loss Sad!!! When i make the Upgrade to Level three Blades, they disappear completly and logically its not possible to finish the hole Game with this Bug! I think i tried everything, and every Option on the PSCX2 Emu but it dosnt help. Also i tried other Version and Bios Files!!! I am despairing!!! I cant unterstand it, the rest of the Game as i said works near perfectly. So for additional Information my Specs are:
-PCSX2 Version 1.5 and 1.4
-God of War 2 PAL Iso, ( Also Version of Original God of War Disc Platinum, around 8GBs large)
-Bios File Europe 2.00

My PC:
-AMD Phenom 1055T, six Core at 2.8-3GHZ
-8GB RAM
-AMD Radeon 6790 with 1GB Ram

As i said its not the newest System but i think its still enough for it, also its possible for me to play any other Game on Emu without problems and good FPS rates!
Also iam using PCSX2 since few Years, and i learned much about it! As i remember a few years ago, i played God of War without any problems completly till the end, but i forgot which Version of PCSX2 it was???
Is there any older Version which is better for the Game???

PLEASE, if there is anybody who can help me to solve this problem, I would be very glad and grateful!!!

Best Regards,
BAD_boy
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
OK, thank you for your Answer! Wink
My log file:

PCSX2 1.5.0-20171014225440 - compiled on Oct 15 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 14393), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X6 1055T Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 2.808 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
SSE2.. SSE3
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\BAD_boy\Desktop\PSCX 1.5\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\plugins...
Bound GS: GSdx32-SSE2.dll [GSdx 20171014225440 (MSVC 19.00 SSE2/SSE2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20171014225440) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20171014225440 2.0.0]
(GameDB) 9712 games on record (loaded in 257ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20171014225440 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20171014225440 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20171014225440 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20171014225440 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
GSdx Lookup CRC:0
isoFile open ok: G:\GODOFWAR2.ISO
Image type = DVD
isoFile: second layer found at sector 0x001fc090
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4093488 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\BAD_boy\Desktop\PSCX 1.5\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\BAD_boy\Desktop\PSCX 1.5\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_542.06;1) Game CRC = 0x44A8A22A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 000586dc ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0TongueS1ID flag 1 data 4a978
open fd = 2
open name rom0TongueS1VERE flag 1 data 4a978
open fd = 2
open name rom1LaughVDIDE flag 1 data 4a978
open fd = 2
open name rom1LaughVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to 640x512 (2560x2048)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_542.06;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SCES_542.06;1
0 00100000 001fb7a8 ................................
Loaded, cdrom0:¥SCES_542.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:44A8A22A
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built Jan 26 2005 at 17:40:57)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 64
Loading RPC = 65
Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 82 arg wad/,Z:/GoW2/MovieAssets/Final/Europe/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/MovieAssets/Final/Europe/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files = wad/
movies = Z:/GoW2/MovieAssets/Final/Europe/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext Start DataLen Recording Date GMT Flg USz IGp Vol ID
================================================================================
Sector 261 :
48 0 261 992 2/01/07 18:42:43 36 2 0 0 1 .
48 0 261 992 2/01/07 18:42:43 36 2 0 0 1 ..
60 0 281 56 3/01/07 14:42:29 36 0 0 0 1 SYSTEM.CNF;1
60 0 282 2124212 6/03/07 15:40:19 36 0 0 0 1 SCES_542.06;1
62 0 1320 278305 17/02/06 10:46:33 36 0 0 0 1 IOPRP300.IMG;1
58 0 1456 52140 30/01/07 12:34:32 36 0 0 0 1 SMPD.IRX;1
62 0 1482 178984 9/08/06 7:31:35 36 0 0 0 1 989NOMID.IRX;1
60 0 1570 15653 17/02/06 10:46:33 36 0 0 0 1 DBCMAN.IRX;1
60 0 1578 9437 17/02/06 10:46:33 36 0 0 0 1 DS1O_S1.IRX;1
60 0 1583 11725 17/02/06 10:46:33 36 0 0 0 1 DS2U_D.IRX;1
58 0 1589 30085 21/01/07 16:42:51 36 0 0 0 1 LIBSD.IRX;1
58 0 1604 20221 17/02/06 10:46:33 36 0 0 0 1 MC2_D.IRX;1
60 0 1614 20165 17/02/06 10:46:33 36 0 0 0 1 MC2_S1.IRX;1
58 0 1624 11289 17/02/06 10:46:33 36 0 0 0 1 SIO2D.IRX;1
60 0 1630 6641 17/02/06 10:46:33 36 0 0 0 1 SIO2MAN.IRX;1
62 0 1634 73244 6/03/07 15:50:25 36 0 0 0 1 GODOFWAR.TOC;1
58 0 1670 4258275328 6/03/07 15:45:34 36 0 0 0 1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
> Selected savestate slot 1
Loading savestate from slot 1...
filename: C:\Users\BAD_boy\Desktop\PSCX 1.5\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\sstates\SCES-54206 (44A8A22A).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
Reply
#4
tried loading from memcard instead of savestate ?
tried disabling all speedhacks ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
Yes, i tried probably any config with PCSX2, but its not possible to load from memcard, this is a another Problem i have, but its not
so important for me till yet, because i use the savestate option!
I dont know what to do anymore?! Do you think a older Version of PCSX2 can help to solve the problem? Or can it be that the Graphiccard driver is the reason for it???
Do you know if the NTSC Version has the same problem???
If you need some more detailed Informations of my Config, just ask for it! Wink
Reply
#6
Quote:but its not possible to load from memcard
why ?
Quote:Do you know if the NTSC Version has the same problem???
Don't bother buying the NTSC version if you own the PAL one.
Both wok perfectly.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
I dont know why it dosnt work with the memcard, but as i read on many other sites its a known Problem with God of War?! Lets say it on this way, the first 5 or 6 original states for saving working, but then when i try to save later in Game it just freezes at the Omega Icon Screen. Till this point its not a Problem to load but the saving later in the Game is the Problem! Also i saw after my main problem with the Upgrade of the Athena Blades, that many Quick Time events doesnt working?!
What could be the Problem???
Reply
#8
(10-26-2017, 01:46 PM)BAD_boy Wrote: I dont know why it dosnt work with the memcard, but as i read on many other sites its a known Problem with God of War?! Lets say it on this way, the first 5 or 6 original states for saving working, but then when i try to save later in Game it just freezes at the Omega Icon Screen. Till this point its not a Problem to load but the saving later in the Game is the Problem! Also i saw after my main problem with the Upgrade of the Athena Blades, that many Quick Time events doesnt working?!
What could be the Problem???

probably this :
emulog you provided Wrote:MTVU speedhack is enabled, saved states may not be stable
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
(10-26-2017, 01:49 PM)jesalvein Wrote: probably this :

I will try it again with your Tips. What is your prefered Config for the Game? Does it mean that you dont have any Bugs??? Or can it be that my PC config is not compatible for the emu or the Game? Sorry for my English, its not so good Wink

PS: I think that the MTVU hack has only a impact to the save state Option of the emu and not for the original saving of the Game! I dont know if i wrote it right, the Problem is that i cant save later in the Game with the original PS2 Option for saving, i dont mean the savestate Option of the emu.
Reply
#10
IIRC, i didn't have any problem with this game.
but i didn't use savestates, i only used the memcards
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




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