God of War 2 NTSC: I provided a save game for Atlas level can you complete it for me?
#1
Hello,

For compatibility, I attached the exported save files for the game (gow2mymc.7z) I have using the mymc tool, I exported in both formats (.psu/.max),

so if you could use this : It's memory card slot 1, 2/10 which has: "Ascension of Atlas" Nov 25, 2018 21:20:50 (date might be wrong, disregard). If you could pass this level, to the next level Great Chasm level and save it right at the beginning (it has a check point), and then export in the same way using mymc, and upload it here, it will be much appreciated.

Can someone please take the save game I provided for the Atlas level from Mymc, and use it to play the level, so you can save the next level checkpoint and upload it here? Or perhaps you already have the save game to provide.

I'm trying to bypass a glitch that some members here think it's because I have a single layer vs double layer, but I don't buy it until I try it myself! So a save game will settle this question once and for all.

Thanks and Merry Xmas!


Attached Files
.7z   gow2mymc.7z (Size: 149,36 KB / Downloads: 1.402)

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(12-24-2018, 09:36 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]

Here's the log, it's right after I load from state slot 6:

Code:
Loading savestate from slot 6...
filename: C:\Users\Me\Documents\PCSX2\sstates\SCUS-97481 (0B82BFF7).06.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2




That's exactly after when the battle is ended and the screen is about to fade out to the cut scene and then next level.

I uploaded that state file: https://ufile.io/uz3wf
#4
the full emulog, please
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
(12-24-2018, 10:07 AM)jesalvein Wrote: the full emulog, please

Here is the full emulog:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM     =  16268 MB
CPU name         =  Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.903 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.14393
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 170ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\User\Documents\PCSX2\gow2.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2081712 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\User\Documents\PCSX2\Usermcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Documents\PCSX2\Usermcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg 
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.06
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x0B82BFF7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.06
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg 
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_974.81
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.06
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
 989snd (c)2000-2003 Sony Computer Entertainment America
 by Buzz Burrowes                               v3.1.7
                        (built Jan 26 2005 at 17:40:57)

 NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

 (build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files   = wad/
movies  = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks   = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext    Start  DataLen      Recording Date GMT Flg USz IGp Vol             ID
================================================================================
Sector 261 :
 48   0      261        992 21/03/07 19:08:38  36   2   0   0   1 .
 48   0      261        992 21/03/07 19:08:38  36   2   0   0   1 ..
 60   0      281         57 21/03/07 19:08:04  36   0   0   0   1 SYSTEM.CNF;1
 60   0      282    2125688 21/03/07 19:07:25  36   0   0   0   1 SCUS_974.81;1
 62   0     1320     278305 21/03/07 19:07:20  36   0   0   0   1 IOPRP300.IMG;1
 60   0     1456       6641 21/03/07 17:41:16  36   0   0   0   1 SIO2MAN.IRX;1
 58   0     1460      52140 21/03/07 17:41:16  36   0   0   0   1 SMPD.IRX;1
 62   0     1486     178984 21/03/07 17:41:16  36   0   0   0   1 989NOMID.IRX;1
 60   0     1574      15653 21/03/07 17:41:16  36   0   0   0   1 DBCMAN.IRX;1
 60   0     1582       9437 21/03/07 17:41:16  36   0   0   0   1 DS1O_S1.IRX;1
 60   0     1587      11725 21/03/07 17:41:16  36   0   0   0   1 DS2U_D.IRX;1
 58   0     1593      30085 21/03/07 17:41:16  36   0   0   0   1 LIBSD.IRX;1
 58   0     1608      20221 21/03/07 17:41:16  36   0   0   0   1 MC2_D.IRX;1
 60   0     1618      20165 21/03/07 17:41:17  36   0   0   0   1 MC2_S1.IRX;1
 58   0     1628      11289 21/03/07 17:41:17  36   0   0   0   1 SIO2D.IRX;1
 62   0     1634      39000 21/03/07 19:05:59  36   0   0   0   1 GODOFWAR.TOC;1
 58   0     1654 4258951168 21/03/07 19:03:41  36   0   0   0   1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
 > Selected savestate slot 6
Loading savestate from slot 6...
filename: C:\Users\User\Documents\PCSX2\sstates\SCUS-97481 (0B82BFF7).06.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2

Note: If you're going to say something about having "CDVD Disk Open: DVD, Single layer or unknown" that I won't be able to complete the game, like you said in: https://forums.pcsx2.net/Thread-please-d...#pid592610
Then I want to say that at that original thread which was for God of War 1, I was able to finish the game despite having that message there too, and again, I'm just asking for a save game or a snap slot for the next level.

Thanks!
#6
redump your DVD anyways, you didn't dump it correctly.
use imgburn to do so.

and load from memcard instead of savestate. I completed this game easily long ago.
Asking for a savestate won't lead you anywhere, asking for a memcard will end up in the same issue since a memcard from a correctly dumped version won't be compatible with what you did.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#7
(12-24-2018, 10:20 AM)jesalvein Wrote: redump your DVD anyways, you didn't dump it correctly.
use imgburn to do so.

and load from memcard instead of savestate. I completed this game easily long ago.
Asking for a savestate won't lead you anywhere, asking for a memcard will end up in the same issue since a memcard from a correctly dumped version won't be compatible with what you did.

Why asking for a save state won't lead anywhere? Is that also not compatible? I saw some people exchange here save game files from different versions and adjusting to their version with a special tool. I just don't want go through the hassle of redump/etc and start playing all over again to this point. Just trying to see if I can bypass this issue somehow. Plus last time you also said in the other thread that I won't be able to complete the game, and I was able to, so I don't know if I can trust what you say 100%, sorry.
#8
(12-24-2018, 10:24 AM)nospla Wrote: Why asking for a save state won't lead anywhere? Is that also not compatible?
because it depends on plugins used, pcsx2 version, sometimes hadware too.
Quote: I saw some people exchange here save game files from different versions and adjusting to their version with a special tool.
true. if you want to use this tool, it can work (or not)
Quote: Plus last time you also said in the other thread that I won't be able to complete the game, and I was able to, so I don't know if I can trust what you say 100%, sorry.
Believe what you want, kiddo.
you may had luck last time and found someone who had a "toxic patched" savegame. But i never heard of this for gow 2.
Quote:I just don't want go through the hassle of redump/etc and start playing all over again to this point. Just trying to see if I can bypass this issue somehow.
if you redump from the exact same DVD using imgburn, CRC won't change, and you won't need to replay the whole game again.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#9
Most users are using different versions of PCSX2 and savestates aren't compatible in the different versions. If you use Mymc to export your save file that you can upload to the Web, that should suffice what you need. Also, you might need to redump the game to make sure you can complete the game correctly. Try reading the disc at a slow speed, check for read errors during the process and clean the disc prior to dumping.
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OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
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#10
(12-24-2018, 10:39 AM)gtgamer468 Wrote: Most users are using different versions of PCSX2 and savestates aren't compatible in the different versions. If you use Mymc to export your save file that you can upload to the Web, that should suffice what you need. Also, you might need to redump the game to make sure you can complete the game correctly. Try reading the disc at a slow speed, check for read errors during the process and clean the disc prior to dumping.

Ok, I attached to the original post the exported files from Mymc, are you able to use it to pass the level and upload the next level checkpoint?

Thanks!




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