God of War 2 blue wall problem
#1
Hi Biggrin ,

I have the latest version of pcxs2 and i've been strugling with the blue wall (i dont know how to describe it) while playing god of war 2 
I don't know how to fix it. I was trying OpenGL, Direct3D, hardware or software, basically everything. Even the yt videos couldn't help.
Im hoping someone can help with it  Sad
I attachetd 2 ingame screenshots.


Attached Files Thumbnail(s)
       
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Is this what you asked for ?
I hope it is

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  8155 MB
    CPU name         =  Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.999 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\R U C H A N I E\PCSX2 1.6.0\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 132ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\PS2 Games\God of War II (USA).iso
    Image type  = DVD
isoFile: second layer found at sector 0x001fcc30
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4166832 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x2F123FD8, EntryPoint = 0x00100008
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F123FD8
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7
                        (built Jan 26 2005 at 17:40:57)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files   = wad/
movies  = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks   = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext    Start  DataLen      Recording Date GMT Flg USz IGp Vol             ID
================================================================================
Sector 261 :
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 .
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 ..
60   0      281         57  6/02/07 14:01:41  36   0   0   0   1 SYSTEM.CNF;1
60   0      282    2125688  6/02/07 14:57:26  36   0   0   0   1 SCUS_974.81;1
62   0     1320     278305 17/02/06 18:34:52  36   0   0   0   1 IOPRP300.IMG;1
60   0     1456       6641 17/02/06 18:34:52  36   0   0   0   1 SIO2MAN.IRX;1
58   0     1460      52140 29/01/07 16:45:26  36   0   0   0   1 SMPD.IRX;1
62   0     1486     178984 14/09/06 15:08:17  36   0   0   0   1 989NOMID.IRX;1
60   0     1574      15653 17/02/06 18:34:51  36   0   0   0   1 DBCMAN.IRX;1
60   0     1582       9437 17/02/06 18:34:52  36   0   0   0   1 DS1O_S1.IRX;1
60   0     1587      11725 17/02/06 18:34:52  36   0   0   0   1 DS2U_D.IRX;1
58   0     1593      30085 20/01/07 13:02:34  36   0   0   0   1 LIBSD.IRX;1
58   0     1608      20221 17/02/06 18:34:52  36   0   0   0   1 MC2_D.IRX;1
60   0     1618      20165 17/02/06 18:34:52  36   0   0   0   1 MC2_S1.IRX;1
58   0     1628      11289 17/02/06 18:34:52  36   0   0   0   1 SIO2D.IRX;1
62   0     1634      39000  6/02/07 15:09:46  36   0   0   0   1 GODOFWAR.TOC;1
58   0     1654 4264382464  6/02/07 15:04:14  36   0   0   0   1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 51 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F123FD8
    Opening CDVD
isoFile open ok: E:\PS2 Games\God of War II (USA).iso
    Image type  = DVD
isoFile: second layer found at sector 0x001fcc30
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4166832 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x2F123FD8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F123FD8
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7
                        (built Jan 26 2005 at 17:40:57)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files   = wad/
movies  = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks   = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext    Start  DataLen      Recording Date GMT Flg USz IGp Vol             ID
================================================================================
Sector 261 :
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 .
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 ..
60   0      281         57  6/02/07 14:01:41  36   0   0   0   1 SYSTEM.CNF;1
60   0      282    2125688  6/02/07 14:57:26  36   0   0   0   1 SCUS_974.81;1
62   0     1320     278305 17/02/06 18:34:52  36   0   0   0   1 IOPRP300.IMG;1
60   0     1456       6641 17/02/06 18:34:52  36   0   0   0   1 SIO2MAN.IRX;1
58   0     1460      52140 29/01/07 16:45:26  36   0   0   0   1 SMPD.IRX;1
62   0     1486     178984 14/09/06 15:08:17  36   0   0   0   1 989NOMID.IRX;1
60   0     1574      15653 17/02/06 18:34:51  36   0   0   0   1 DBCMAN.IRX;1
60   0     1582       9437 17/02/06 18:34:52  36   0   0   0   1 DS1O_S1.IRX;1
60   0     1587      11725 17/02/06 18:34:52  36   0   0   0   1 DS2U_D.IRX;1
58   0     1593      30085 20/01/07 13:02:34  36   0   0   0   1 LIBSD.IRX;1
58   0     1608      20221 17/02/06 18:34:52  36   0   0   0   1 MC2_D.IRX;1
60   0     1618      20165 17/02/06 18:34:52  36   0   0   0   1 MC2_S1.IRX;1
58   0     1628      11289 17/02/06 18:34:52  36   0   0   0   1 SIO2D.IRX;1
62   0     1634      39000  6/02/07 15:09:46  36   0   0   0   1 GODOFWAR.TOC;1
58   0     1654 4264382464  6/02/07 15:04:14  36   0   0   0   1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 68 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#4
give latest dev build a try
can you pelase post your gsdx settings ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
i just downloaded the dev build like you said
it fixed the problem so thanks Laugh
but i still have some lag spikes and i have to set on turbo mode cause its very slow, any ideas how to fix that ?
Reply
#6
Still lacking your gsdx settings
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(06-13-2021, 04:42 PM)jesalvein Wrote: Still lacking your gsdx settings

this one ?


Attached Files Thumbnail(s)
       
Reply
#8
dunno why you selected fast texture invalidation ...
try setting internal res to 3x or maybe 2x.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
also bring the CRC level down from aggressive to the default. As you're on Nvidia it's probably best you use OpenGL as a renderer too.
[Image: ref-sig-anim.gif]

Reply
#10
i just set everything just like you said
thanks for the help, all good now
Reply




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