status=5;
version=1.5.0;
console=PS2;
crc=fb0e6d72;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.5.0;
console=PS2;
crc=fb0e6d72;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
God of War [SCES 53133] (E)
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status=5;
version=1.5.0; console=PS2; crc=fb0e6d72; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
04-18-2014, 07:56 PM
(This post was last modified: 04-20-2014, 05:52 AM by DESTRUIDOR.)
1)Game title:God of War
2)ELF nameCES 53133 Game CRC-FB0E6D72 Compatibility report:Work good.Fine. PC Specs: CPU: I5 3330 GPU: HD radeon 6850 Build Description: PCSX2 1.3.svn5932 Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.20(10/02/2006) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Standard Speedhackers Gamefixes Used: Amount of testing done (little/medium/much/completed-game): Completed Comments: Bugs: No Bugs Status Playable
[Game]
- Name God Of War - Disc DVD9 - ELF (cdrom0:\SCES_531.33;1) - Game CRC = 0xFB0E6D72 - Software version = 1.00 - Disc region type = PAL [PC Specs] - Operating System = Microsoft Windows 10 Pro (build 15063), 64-bit - CPU = AMD A8-6600K APU @ 4.291 ghz (4 logical threads) - GPU = NVIDIA GeForce GTX 970 (4 GB) - RAM = 8129 MB [PCSX2 Plugins] - Build Description: PCSX2 1.5.0-20170825224042 - GS: GSdx32-SSE4.dll [GSdx 20170825224042 (MSVC 19.00 SSE4.1/AVX) 1.1.0] - PAD: LilyPad.dll [LilyPad (20170825224042) 0.12.1] - SPU2: Spu2-X.dll [SPU2-X 20170825224042 2.0.0] - CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170825224042 0.11.0] - USB: USBqemu.dll [USBqemu 20170825224042 0.1.0] - FW: FWnull.dll [FWnull Driver 20170825224042 0.7.0] - DEV9: DEV9null.dll [DEV9null Driver 20170825224042 0.5.0] [PCSX2 BIOS] - BIOS Used: Japan v02.20(05/09/2006) Console [PCSX2 Emulation Setting] - Preset 2 - Safe (faster) - GS Window -- Aspect Ratio Fit to Window/Screen -- Hide window when paused -- Default to fullscreen mode on open -- Double-click toggles fullscreen mode - Speedhacks -- N/A - Game Fixes -- N/A [PCSX2 Video Plugin Settings] - Renderer Direct3D 11 (Hardware) - Interlacing Auto - Texture Filtering Bilinear (PS2) - Large FrameBuffer - Internal Resolution 6x Native - Anisotropic Filtering 16x - Mipmapping (Ins) Full - CRC Hack Level Full [PCSX2 Audio Plugin Settings] - N/A [Amount of Testing Done] (little/medium/much/completed-game) - much [Comments] - Game works great. - FPS 49-50, all frames, 100% game speed - CPU average load 38% - GPU average load 46% [Bugs] - Long known bug. Every cutscene has a black rectangle on the bottom of the screeen. [Status] Playable
08-28-2017, 08:08 PM
The black rectangle bug you mentioned is fixed in recent development builds in OpenGL at least.
08-28-2017, 10:06 PM
Nice to hear! I hope it will also be implemented in Direct3D 11
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