Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution.
The blue sun texture in the sky appears pixelated. This happen with any resolution other than native. You can fix this if you change the Texture Filtering in GSDX plugin to checked. By default is grayed.
Bugs:
In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
GSdx Settings: OpenGL, Binilear (PS2), 3x Native, High Blending Accuracy, 2xAnisotropic Filtering, Mipmapping: Basic, DATE: Full
GSdx HW Hacks: Special (Texture),
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): complete-game
Comments:
when playing with hardware renderer upscaled you need to turn half-pixil offset hack to Special(Texture) to remove verticle liness. i experienced occational frame dips. There's also green along the nets of the ship at the beginning of the game. this is just a consequence of upscaling. they go away on software renderer.