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God of War [SCUS 97399] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=D6385328;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs near full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/08/30 (v1.21-549) - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.9.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: US v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:
Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution.

The blue sun texture in the sky appears pixelated. This happen with any resolution other than native. You can fix this if you change the Texture Filtering in GSDX plugin to checked. By default is grayed.



Bugs:
In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.

Status
Playable


Attached Files Thumbnail(s)
               
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#4
I tested this in god of war, but I think it works in every game:

PC Specs:


CPU: Intel Core i3-6006U @ 4.7GHz

GPU: Intel HD Graphics 520



Build Description: PCSX2 1.6.0 - Windows





BIOS Used: USA Console



GS used: AVX2



Velocity hacks: EE cyclerate: -3; VU cycle stealing: 3/ Other hacks and MicroVU hacks:  Everything enabled



EE/VU Clamp modes: Normal/Normal

EE/VU Rounding: Chop/Chop



GSdx Settings: GDsx11 Hardware; 

Interlacing: Automatic; 

Texture Filtering: Nearest; 

Allow 8-bit textures: ON; 

internal resolutions: Native (PS2) ; 

Mipmapping: Basic;

 CRC hack level: Agressive;  

DATE accuracy: OFF; 

None Blending Accuracy; 





GSdx HW Hacks: OFF



Speedhacks Used: none



Shader configuration: (Nothing enabled) / TV shader: none: 



Amount of testing done (little/medium/much/completed-game): little



Comments:



Seems to play fine, FPS (110%). 





Bugs:



nothing (I think)



Status
Playable
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#5
PC Specs:

CPU: Intel® Core™ i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-1185
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, Binilear (PS2), 3x Native, High Blending Accuracy, 2xAnisotropic Filtering, Mipmapping: Basic, DATE: Full

GSdx HW Hacks: Special (Texture),

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): complete-game

Comments:

when playing with hardware renderer upscaled you need to turn half-pixil offset hack to Special(Texture) to remove verticle liness. i experienced occational frame dips. There's also green along the nets of the ship at the beginning of the game. this is just a consequence of upscaling. they go away on software renderer.

Bugs:



Status
Perfect


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#6
PC Specs:
Code:
HP Omen 15-en0012ax
AMD Ryzen 7 4800H (8MB, 8C)
NVIDIA GeForce GTX 1650 Ti (4GB)
16GB RAM
512GB SSD
1920x1080 FullHD (60Hz)
Windows 10 Home 64


PCSX2:
Code:
Build    : 1.6.0 (Windows)
BIOS     : USA v02.30(20/02/2008) Console


Config > Emulation Settings
----------
GS Window
Aspect Ratio                 : Standard (4:3)
FMV Aspect Ratio Override    : Off (Default)
Custom Window Size           : 640 x 480
Zoom                         : 100.00
Wait for Vsync on refresh    : Disabled

Speedhacks
[x] MTVU (Multi-Threaded microVU1)
[x] Preset: 2 - Safe (Default)


Config > Video (GS) > Plugin Settings
----------
Renderer                 : OpenGL (Hardware)
Interlacing (F5)         : Automatic (Default)
Texture Filtering        : Bilinear (PS2)

Internal Resolution      : 3x Native (~1080p)
Anisotropic Filtering    : 16x
Minmapping (Ins)         : Automatic (Default)
CRC Hack Level           : Partial (OpenGL)
DATE Accuracy            : Fast (Default)
Blending Accuracy        : Basic (Recommended)

[x] Enable HW Hacks [ Advanced Settings and Hacks ]
    [x] Align Sprite
    [x] Merge Sprite
    Half-pixel Offset    : Special (Texture)
    Round Sprite         : Off (Default)
    Texture Offsets      : [ X : 25 ] [ Y : 25 ]

Shader Configuration
[x] Texture Filtering of Display
[x] Shade Boost
    Brightness    : 50
    Contrast      : 50
    Saturation    : 65


Demo:



Comments:
Fixes shadows and vertical lines running 1080p @ 60pfs.


Bugs:
Occasional frame dips.


Status:
Playable


Attached Files Thumbnail(s)
               
[Image: amd-ub-1.png]
[Image: nvidia-ub2.gif]

HP Omen 15-en0012ax (2020)
AMD Ryzen 7 4800H, 8C
NVIDIA GeForce GTX 1650 Ti, 4GB
16GB RAM
512GB SSD
1920x1080 FHD, 60Hz
Windows 10 Home 64
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