02-01-2018, 01:59 AM
It is known that in order to play God of War with properly emulated effects such as shadow and fog you need to use OpenGL Hardware as renderer and maybe use Partial on CRC hack -- no visible difference for me in this -- and to get rid of vertical lines or some bad effects, half pixel offset set to special or agressive (along with native scalling). If I turn it off I get green vertical lines, if I put it in Special, I don't get green vertical lines, but there are some visible transparent vertical lines. I can get fully rid of them when I ajust TC Offset.
Some screens of the effect:
Normal screenshot
Zoomed in
Is there any way to fix it?
I can almost get rid of this ajusting TC Offset Y and X to something between 157 ~ 187. They are still visible along with some weird transparent lines outlining characters/npcs and some objects around them. Using Direct3D 11 I get no shadows and fog, but the edges are smooth as butter, shame it's not the same on OpenGL.
specs:
i7 7700k
16GB DDR4 2400mhz
GTX 1070
PCSX2 build: v1.5.0-dev-2267-gab44ebd7e
Some screens of the effect:
Normal screenshot
Zoomed in
Is there any way to fix it?
I can almost get rid of this ajusting TC Offset Y and X to something between 157 ~ 187. They are still visible along with some weird transparent lines outlining characters/npcs and some objects around them. Using Direct3D 11 I get no shadows and fog, but the edges are smooth as butter, shame it's not the same on OpenGL.
specs:
i7 7700k
16GB DDR4 2400mhz
GTX 1070
PCSX2 build: v1.5.0-dev-2267-gab44ebd7e