(08-04-2017, 05:10 PM)CrashGordon94 Wrote: Yeah, that's why I'm hoping to sort this issue in Hardware Mode, since it seemed to run okay there.
I would use OpenGL if you want the best accuracy so far. I've actually found DX11 to perform worse with GT3, yet be less accurate. Also, there is no brightness adjustment in GT3. That's in GT4, and that's to fix a similar issue with that game. Of course, that fix doesn't apply to GT3.
08-16-2017, 05:39 AM (This post was last modified: 08-16-2017, 05:40 AM by lightningterror.)
Quote:Also, there is no brightness adjustment in GT3. That's in GT4, and that's to fix a similar issue with that game. Of course, that fix doesn't apply to GT3.
It doesn't have to be brightness/contrast control. Other effects might work in the same way. Basically all GT games , MGS3 , Tekken 5 , Tourist Trophy , Tales Of Abyss , Urban Chaos Crazyness.
Gregory can explain it more in detail how it works and stuff.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
08-17-2017, 11:40 PM (This post was last modified: 08-17-2017, 11:41 PM by CrashGordon94.)
(08-16-2017, 12:40 AM)lightningterror Wrote: Your crc"]8AA991B0" wasn't added in the code , I created a Pull Request about it and should be merged within the next few days.
Read the first link a little but got kinda intense for me, I'll admit.
(08-16-2017, 02:18 AM)kelvinchokc Wrote: I got some luck with using the latest PCSX2 1.4.0 version though. It runs pretty smooth by using hardware. Is this on Trial Mountain or something?
That seems to be the location for the test that was giving me the colored static.
(08-16-2017, 02:30 AM)THERAZORKILLE Wrote: I would use OpenGL if you want the best accuracy so far. I've actually found DX11 to perform worse with GT3, yet be less accurate. Also, there is no brightness adjustment in GT3. That's in GT4, and that's to fix a similar issue with that game. Of course, that fix doesn't apply to GT3.
I tried OpenGL when I was still having problems with the test, it seemed to behave exactly the same as Direct3D11 in Hardware Mode (will admit I didn't bother with OpenGL Software Mode).
Having gotten past the test and actually trying to get a car and race, I've noticed a lot of lag when there are other cars around. Tried turning on a bunch of Speedhacks (based on stuff in the wiki) and it only helped partially, getting particularly rough when I have to shift back to Software Mode. Would installing the dev build help with this? I will admit I have concerns about that.