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Gran Turismo 4 (GT4) license test crash
#1
Game crashed when I was trying to start ib license test 5.
I tried some fixes about license crash but didn't solve the problem.
I can play and finish the other tests in ib, just not Test 5.
The game seems to be just fine as I can play other races, buy cars etc. but just not with Test 5 in ib license test.
I tested in both PCSX2 1.4.0 and the latest Git version (v1.5.0-dev-3399-g8d3ff9444) but seems like both of them can't get through Test 5.

Here's the emulog:
Code:
PCSX2 1.5.0-20200323001824 - compiled on Mar 23 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM    =  16336 MB
CPU name        =  Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.599 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2 1.4.0\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200323001824 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200323001824) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200323001824 2.0.0]
(GameDB) 9858 games on record (loaded in 106ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200323001824 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200323001824 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200323001824 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200323001824 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\PS2 game\GranTurismo4.iso
Image type  = DVD
isoFile: second layer found at sector 0x001a2240
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (2989376 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v02.20(05/09/2006)  Console
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCAJ_300.07;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCAJ_300.07;1) Game CRC = 0x7ABDBB5E, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCAJ_300.07;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCAJ_300.07;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCAJ_300.07;1
1 01000000 0002dc14 ...
2 0102dc80 00013b24 ...
Loaded, cdrom0:¥SCAJ_300.07;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x01000008 about to get recompiled. Load patches first.
GSdx Lookup CRC:7ABDBB5E
sce_fileio: unrecognized code ff
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..
Frame buffer size set to  640x512 (2560x2048)

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
GSdx: External post-processing is now disabled.
GSdx: External post-processing is now enabled.
GSdx: External post-processing is now disabled.
GSdx: External post-processing is now enabled.
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 (C)SCEI
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
Frame buffer size set to  1024x1024 (4096x4096)
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥INET.IRX;1 args 0 arg
INET (Version 2.25.0) DEBUG REMOVABLE
inet: mem=128KB thpri=48 thstack=8192
inet: debug=0x0 &debug=baa80 &free_{size,min}=bac04,bac08
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IRX¥NETCNF.IRX;1 args 62 arg icon=cdrom0:¥NET¥SYS_NET.ICO;1
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IRX¥INETCTL.IRX;1 args 20 arg -no_decode
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 36, ret 1
Unknown device 'dev9x'
Known devices are  mc:(Memory Card)  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE)
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBPDI.IRX;1 args 0 arg
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥IRX¥PDICDVD.IRX;1 args 0 arg
loadmodule: id 39, ret 0
loadmodule: fname cdrom0:¥IRX¥PDISPU2.IRX;1 args 0 arg
loadmodule: id 40, ret 0
loadmodule: fname cdrom0:¥IRX¥PDISTR.IRX;1 args 0 arg
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IRX¥PDIUSB.IRX;1 args 0 arg
loadmodule: id 42, ret 0
loadmodule: fname cdrom0:¥IRX¥USTORAGE.IRX;1 args 0 arg
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IRX¥LGDEV.IRX;1 args 0 arg
LgDev_tb_rb_Driver Version 1.11.036 (PDI branch), Rooz special, built on Dec 15 2004 at 13:29:01, thpri=42,43
  dynamic memory allocations
loadmodule: id 44, ret 0
loadmodule: fname cdrom0:¥IRX¥POWOFF.IRX;1 args 0 arg
loadmodule: id 45, ret 0
loadmodule: fname cdrom0:¥IRX¥RTINETB.IRX;1 args 14 arg -send_delay=3
libnetb version: 1.10.0005 (09.22.2004.01.44.53)
libnetb: delay between sends = 3 msecs
loadmodule: id 46, ret 0
Unknown device 'dev9x'
(EE pc:0059C350) TLB Miss, addr=0x2000000 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000001 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000002 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000003 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000004 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000005 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000006 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000007 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000008 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000009 [load]
(EE pc:0059C350) TLB Miss, addr=0x200000a [load]
(EE pc:0059C350) TLB Miss, addr=0x200000b [load]
(EE pc:0059C350) TLB Miss, addr=0x200000c [load]
(EE pc:0059C350) TLB Miss, addr=0x200000d [load]
(EE pc:0059C350) TLB Miss, addr=0x200000e [load]
(EE pc:0059C350) TLB Miss, addr=0x200000f [load]
(EE pc:0059C350) TLB Miss, addr=0x2000010 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000011 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000012 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000013 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000014 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000015 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000016 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000017 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000018 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000019 [load]
(EE pc:0059C350) TLB Miss, addr=0x200001a [load]
(EE pc:0059C350) TLB Miss, addr=0x200001b [load]
(EE pc:0059C350) TLB Miss, addr=0x200001c [load]
(EE pc:0059C350) TLB Miss, addr=0x200001d [load]
(EE pc:0059C350) TLB Miss, addr=0x200001e [load]
(EE pc:0059C350) TLB Miss, addr=0x200001f [load]
(EE pc:0059C350) TLB Miss, addr=0x2000020 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000021 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000022 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000023 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000024 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000025 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000026 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000027 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000028 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000029 [load]
(EE pc:0059C350) TLB Miss, addr=0x200002a [load]
(EE pc:0059C350) TLB Miss, addr=0x200002b [load]
(EE pc:0059C350) TLB Miss, addr=0x200002c [load]
(EE pc:0059C350) TLB Miss, addr=0x200002d [load]
(EE pc:0059C350) TLB Miss, addr=0x200002e [load]
(EE pc:0059C350) TLB Miss, addr=0x200002f [load]
(EE pc:0059C350) TLB Miss, addr=0x2000030 [load]
(EE pc:0059C350) TLB Miss, addr=0x2000031 [load]
############################# PGIF FIFO underflow! sz= 8
############################# PGIF FIFO underflow! sz= 8
############################# PGIF FIFO underflow! sz= 8
############################# PGIF FIFO underflow! sz= 8
C:\BuildAgent\work\76cd4fe97f2b8d5a\pcsx2\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!

[00] 0x00E37535                                 
[01] 0x00E3F35D                                 
[02] 0x00E5E75D                                 
[03] 0x00E5E75D                                 
[04] 0x00E5C167                                 
[05] 0x00E63DB6                                 
[06] NvOptimusEnablement                       
[07] 0x01130850                                 
[08] 0x00F374F1                                 
[09] 0x0136C0B5                                 
[10] 0x0136BF9F                                 
[11] 0x0136BDD4                                 
[12] 0x0136BE0D                                 
[13] o_iswdigit                                 
[14] BaseThreadInitThunk                       
[15] RtlGetAppContainerNamedObjectPath         
[16] RtlGetAppContainerNamedObjectPath

My spec:
Win10 64bits
i7 7700
GTX 1060 6GB
16 GB ram

I believe my rig is more than enough to run the game so perhaps the problem is the settings?

My settings:
   
   
   
   
   
   
   
   

I also turned off Automatic GameFixes and no luck.

Note: The GT4 I am running is the Traditional Chinese version (SCAJ-30007)

Thanks guys.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(03-26-2020, 01:18 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Added to the thread, was about to do that but straight up forgot. Thanks for reminding me.
Reply
#4
tried using your original DVD instead of iso ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(03-26-2020, 02:32 PM)jesalvein Wrote: tried using your original DVD instead of iso ?

Tried, same result.
Reply
#6
License tests require the default rounding and clamping modes. Some tests run okay, others hard crash.

- Stop the game if it is already running: System > Shutdown
- Open Emulation Settings: Config > Emulation Settings
- Use the "Restore Defaults" button on the EE/IOP tab
- Use the "Restore Defaults" button on the VU tab
- Use the "Restore Defaults" button on the speedhacks tab, then turn on MTVU
- Untick System > Automatic Gamefixes to disable automatic EE/IOP fixes
- Boot the game

You should now be able to run license tests without crashing.

When you are done with license tests and wish to play other parts of the game, you will want to tick System > Automatic Gamefixes again.
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


Reply
#7
Sad 
(03-26-2020, 06:24 PM)pandubz Wrote: License tests require the default rounding and clamping modes. Some tests run okay, others hard crash.

- Stop the game if it is already running: System > Shutdown
- Open Emulation Settings: Config > Emulation Settings
- Use the "Restore Defaults" button on the EE/IOP tab
- Use the "Restore Defaults" button on the VU tab
- Use the "Restore Defaults" button on the speedhacks tab, then turn on MTVU
- Untick System > Automatic Gamefixes to disable automatic EE/IOP fixes
- Boot the game

You should now be able to run license tests without crashing.

When you are done with license tests and wish to play other parts of the game, you will want to tick System > Automatic Gamefixes again.

Just tried it again with the settings you recommended, still crash Sad
Reply
#8
Hello,

I live in Taiwan. I play Gran Turismo 4 chinese edition.
I get the same problem, but now I find the solution.

There is something wrong with EmotionEngine Recompiler.
When I change it to Interpreter, the PCSX2 runs slowly,
but I can play the License iB-5.

You can change it back to Recompiler, when you start the License iB-5 test.
(PCSX2 will run normal FPS 60.)

everytime when you want to play the License iB-5 test, you need to do all things again.

Just see the movie, follow the steps:

https://www.youtube.com/watch?v=aqIDosywex8
Reply
#9
(03-29-2020, 06:41 AM)Bear Lion Wrote: Hello,

I live in Taiwan. I play Gran Turismo 4 chinese edition.
I get the same problem, but now I find the solution.

There is something wrong with EmotionEngine Recompiler.
When I change it to Interpreter, the PCSX2 runs slowly,
but I can play the License iB-5.

You can change it back to Recompiler, when you start the License iB-5 test.
(PCSX2 will run normal FPS 60.)

everytime when you want to play the License iB-5 test, you need to do all things again.

Just see the movie, follow the steps:

https://www.youtube.com/watch?v=aqIDosywex8

Thanks! It worked for me. Although the game will turn very slow while in the test, I am grateful I can at least finish the test and get the license.
Can't believe you made a video just because of this, thanks a lot!
I am from Hong Kong btw, 謝謝你. Biggrin
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