(12-05-2013, 02:43 AM)mroussev Wrote: You said it why. 540p(1080i) is more then 480p, the only one that we can use right now. And no, emu internal resolution is not the same with game scaling. Just try setting the game on 3x internal from emulator, and then switch between default and 480p.Only blind man will not see the difference...
I'm sorry, you are misinformed.
If you are talking about the difference between interlaced and progressive, then yes, some people can see a difference(not me, I have bad eyes) BUT 1080i IS interlaced.
The game is rendered in whatever resolution you set. If native is 640x448 and you set 4x, then the game is rendered at 2560x1792. Which is a lot more than 1080i. Then assuming you are full screen, that gets downscaled to whatever your monitor's resolution is. It's a mild form of SSAA.
The way an emu works is different from the way a console works. I was reading another thread the other day and I can't remember which one, or I'd quote it:
There are two ways that PS2 games render their images. In one case, the buffer holds two half height images. This case makes forcing progressive rather difficult. In the other case, it holds one full height image. This is easier to force to progressive.
Anyway, even if GSDX output remains interlaced, 2560x1792i is still gonna look better than 1920x1080i. There's just no arguing that.
And also, I doubt this game or any game actually RENDERS at 1080i on real PS2. It's just an upscale. It's no different than if your monitor is 1920x1080 and you set native resolution and then go fullscreen. Scaling is not the same as rendering. It's better to render at a high resolution and display to a lower resolution than it is to render at a low resolution and display to a high one.