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Gran Turismo 4 - Online Public Beta [SCUS 97436] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=32A1C752;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ref_sig_anim.gif]
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#2
PC Specs:

1)
CPU: Intel Core i5-4670 @ 3.4GHz
GPU: ATI Radeon HD 2600 Pro 512MB

2)
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.5.0 3389 - Windows 7 SP1
If other please specify: N/A

BIOS Used: USA v02.30 (20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings:

1) Direct3D 11 Software, Bilinear (PS2) Texture Filtering, 4 Rendering threats, FXAA Shader

2) OpenGL Hardware, 3x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (disabled)

GSdx HW Hacks: None

Speedhacks Used: INTC Spin Detection, Wait Loop Detection, mVU Flag, MTVU

Gamefixes Used: Automatic

Amount of testing done: much

Comments:

Can to play. Be sure to enable all speedhacks to minimize drawdowns of speed (and this does not completely help, but at least do not need to enable frame skipping). Minor graphic bugs.

Bugs:

1) Pixel ghosting on edge of screen in in every resolution higher than native.
2) Two sides of the replays' icons, which saved in hardware mode, have a bright multicolor, instead of black.
3) Information messages like "Get ready to drive" or "1 sec. penalty" do not disappear.
4) Numbers are not displayed on the scoreboards about the time, which separating you and the opponent - only the car icon.
5) Deinterlace filter does not work correctly - or screen is shaking or fast-moving labels at the bottom of the screen cannot be read.

Status
Playable


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