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I was just curious if GT4 suffers from framerate drops and dips below 60fps even on the real PS2 hardware? I've noticed that I'm getting what appears to be fluctuating fps between like 40 and 60fps in the game on certain tracks and was just wondering if it's the emulator or is this inherent in the actual game? If it's PCSX2, then I might just have to turn some settings down I guess. I''m running the game at 4x Native Custom Res using GDSX D3D11 because OGL is even worse and runs slow on my machine for some oddball reason:
Intel Devil's Canyon 4790K OC'ed to 4.6Ghz
GeForce 980Ti
32GB DDR3 Ram
2TB SSD
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If the framerate at the top of the gamewindow dips down from 60fps it means it's not directly related to real hardware performance. It's either your settings and/or your hardware, or there's something in the game that's really slow to emulate. Though from all available systems, yours should be able to handle it with the least amount of performance issues.
What resolution are you running, 4x native or custom res? They're different settings. ..x native resolutions are better, as custom resolution can cause issues. And are you sure you're not running outdated Nvidia drivers?
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Try the EE overclock in the speedhacks tab.
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He mean to increase the EE clock,not decrease it.
Even if you have the most powerful pc,increasing the requirements(increasing the EE clock)helps some games to run better
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Thanks for the replies guys. I'll give those tips a try. I don't want to give the impression that GT4 runs slow or anything like that. The majority of the time I get mostly 60fps. Just on some tracks at certain parts like Trial Mountain and Nurburgring it'll dip below 60fps. I'll check to see if it's PCSX2.
By the way, why do you suppose OGL runs inferior to D3D on my machine? I've noticed it doesn't run as well in Dolphin too. What's up with that? What can I try in the nvidia control panel or Geforce Experience to better optimize OpenGL?