Does anyone know what gets you past the initial loading screen? I can't figure out what it was... 
Using NTSC on PCSX2 0.9.8 (r4600).

Using NTSC on PCSX2 0.9.8 (r4600).
Grand Theft Auto Vice City working
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Does anyone know what gets you past the initial loading screen? I can't figure out what it was...
![]() Using NTSC on PCSX2 0.9.8 (r4600).
05-10-2011, 06:03 AM
What it was?
Did it work before? If so I'd like to know when it did. It's been the same for long time now, I had a patch to go ingame but broke other things...
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Yes, I managed to get ingame with the new beta (official, unpatched). Honestly, I was sitting at the loading screen just trying different things, and then I noticed it continued loading all of the sudden. I can't for the life of me figure out what it was that did it. The settings in place at the time were quite extensive, so I'm guessing it wasn't everything I had applied...
At least I still have a savestate right when you assume control. ![]()
05-10-2011, 06:24 AM
Nice, could you upload that savestate?
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Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Well, don't that beat all... Sometimes in life, it's the simple things. Like Clamping on "None" in the EE/IOP settings, and a bit of patients.
![]() That's all it takes to get through that loading screen with PCSX2 0.9.8. The first time I got past it, I had the framelimiter on and was running @ 60fps during the loading screen, and that did take a while (enough time to not see the effect of clamping before I'd changed too many settings to know what did it! lol). So, I took the smart approach, turned off framelimiting (for faster results), and then it only takes about 4 minutes @ 240fps. At that point, I just had to begin taking away all the changes I had made (one by one) until I pin-pointed which single setting did it. Horray for closure! I did try this approach on 0.9.7 r3878, but got nowhere. It really was a change in the 0.9.8 r4600 release (or somewhere in between). Good job, team! You never fail to put a smile on my face when you fix stuff. ![]()
05-10-2011, 12:29 PM
Intetesting..... so if you have any clamping on the ee it doesn't boot?
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05-10-2011, 01:34 PM
(This post was last modified: 05-10-2011, 01:56 PM by Shadow Lady.)
Actually it's a bit more complicated than that...
I tried this last night and found it's a bit random... It needs "EE Timing Hack" or it'll take a long while to enter (or won't enter at all maybe), in fact if you edit the ecycles for EETimingHack to something bigger (28 instead of 8 is what I tried ![]() Something wacky is going on but once it's in it's stable ![]() Also once you're inside the same loop can be reproduced if you go in the options and try to change the audio output from Stereo to DTS. I guess for now people could play it with a savestate once you can move around in the game since you can manage memcard load/saves there. It's a weird problem and way too random tho Oo
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
05-10-2011, 02:25 PM
Going off the high pitched squeal when it hangs, does spu2 plugin make a difference?
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05-10-2011, 02:47 PM
(This post was last modified: 05-10-2011, 03:09 PM by Shadow Lady.)
Seems only recent SPU2-X go in, the release SPU2-X 1.4 doesn't.
Also... I tried going in with a new 8MB memory card and it doesn't seem to go with that either, but my old big card go in, ionno ![]() Edit: Oh also when ingame and going into options > load memcard screen it's pretty slow there...
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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