Now this issue has been existent for quite a while at least, since 0.9.9, in all GSdx plugins. It only occurs when the camera zooms in close to the ground or near a character, and as the camera pans around the screen, no to mention it messes up spell animations like burnflame, gad zap, and tremor. I don't know if these are excruciatingly difficult to pinpoint, of if the game is even worth looking into, esp since 1.2.1 was just released, don't get me wrong, the game runs fantastically and even has the cool framebuffer effects when entering a battle.
In-game screenshot
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02-05-2014, 04:32 AM (This post was last modified: 02-05-2014, 04:35 AM by nintendo85.)
(02-05-2014, 03:57 AM)Nobbs66 Wrote: Have you tried software mode?
Yep, tried that as well as different API versions (D39, 10, 11), no changes at all, it's weird as it only happens when the camera is withing a certain distance from the ground, but as it zooms out, it goes away.
(02-05-2014, 04:11 AM)Blyss Sarania Wrote: Also try adjusting clamping and rounding modes.
So is this a known issue at all, I wonder why no one else has reported this. Anyway, I'll try messing with those modes.
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio
02-05-2014, 05:10 AM (This post was last modified: 02-05-2014, 05:12 AM by nintendo85.)
(02-05-2014, 04:59 AM)Nobbs66 Wrote: I couldn't answer that.
Crap...might as well have this thread closed then... Do you at least know what makes those vertical lines appear when this game (among others) during FMV's/spell animations?
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