Hello,
I'm having a week break from work and I decided to play my old games on my new PC :
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 8069 MB
CPU name = Intel® Core i5-8250U CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 1.799 ghz (8 logical threads)
GPU = Intel (HD) Graphics 200 + Nvidia GeForce MX150
I downloaded Pcsx2 1.4.0, here are my settings :
![[Image: pcsx2_App_Settings_Plugins.png]](https://thumb.ibb.co/gpkAbd/pcsx2_App_Settings_Plugins.png)
I first used my Nvidia card with Direct3D11 (Hardware) and I could play my Dragon Ball B. Tenkaichi 3 just fine with everything else at default. Later on, when i tried my Ratchet Deadlocked, it was horribly slow (~30 fps), I had to play with the speedhacks:
![[Image: pcsx2_Core_Settings_Speedhacks.png]](https://thumb.ibb.co/mpb2NJ/pcsx2_Core_Settings_Speedhacks.png)
But I got it to run at full speed. The objects were a bit glitchy from afar but were rendered well when I got close to them, that wasn't that much of an issue.
My problem started on the second planet, when there's a scenery, mountains and such to draw, I started having red lines across my screen. Playing with the settings a bit I realized with Open GL(Hardware) as the renderer and by checking Hardware depth, the red lines would go away for the price of fewer than 3 fps so that was great. I thought I was finally good to go when I realized that pressing start or going into the vendor screen triggered a weird glitch where everything on the screen disappears.
I tried testing the latest dev build (the 1.5.0 I believe) with the same settings and first, it reminded me that at the menu screen there should be a background image which wasn't appearing on 1.4.0, second, the rendering of every object was good now, whether close or far but that glitch is still here. I can't pause the game nor buy stuff. Whenever I do, I have to restart the challenge. There is a very slight slow down when too many things explode on screen too, that I don't mind at all but when I have to answer my phone and the screen turns to this :
![[Image: Capture.png]](https://thumb.ibb.co/c5Yk9y/Capture.png)
It is annoying.
I've tried playing with the settings or close to 40 mins now and I'm giving up.
Here's the emulog from the sequence " Opening Emu -> Loading game -> Loading Savestate in mission -> Pressing Start -> Back to the glitched screen -> Turn off the game "
I geniunely love this game so I truly hope someone can help.
Little side question: I realized that with OpenGL, Tenkaichi 3 looks smoother and the sparks on the aura & gauge when maxed works, problem is I lose like 12 fps for that so there's an input delay. Is there a special setting or Has there been any patch I'm not aware of ?
I'm having a week break from work and I decided to play my old games on my new PC :
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 8069 MB
CPU name = Intel® Core i5-8250U CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 1.799 ghz (8 logical threads)
GPU = Intel (HD) Graphics 200 + Nvidia GeForce MX150
I downloaded Pcsx2 1.4.0, here are my settings :
![[Image: pcsx2_App_Settings_Plugins.png]](https://thumb.ibb.co/gpkAbd/pcsx2_App_Settings_Plugins.png)
I first used my Nvidia card with Direct3D11 (Hardware) and I could play my Dragon Ball B. Tenkaichi 3 just fine with everything else at default. Later on, when i tried my Ratchet Deadlocked, it was horribly slow (~30 fps), I had to play with the speedhacks:
![[Image: pcsx2_Core_Settings_Speedhacks.png]](https://thumb.ibb.co/mpb2NJ/pcsx2_Core_Settings_Speedhacks.png)
But I got it to run at full speed. The objects were a bit glitchy from afar but were rendered well when I got close to them, that wasn't that much of an issue.
My problem started on the second planet, when there's a scenery, mountains and such to draw, I started having red lines across my screen. Playing with the settings a bit I realized with Open GL(Hardware) as the renderer and by checking Hardware depth, the red lines would go away for the price of fewer than 3 fps so that was great. I thought I was finally good to go when I realized that pressing start or going into the vendor screen triggered a weird glitch where everything on the screen disappears.
I tried testing the latest dev build (the 1.5.0 I believe) with the same settings and first, it reminded me that at the menu screen there should be a background image which wasn't appearing on 1.4.0, second, the rendering of every object was good now, whether close or far but that glitch is still here. I can't pause the game nor buy stuff. Whenever I do, I have to restart the challenge. There is a very slight slow down when too many things explode on screen too, that I don't mind at all but when I have to answer my phone and the screen turns to this :
![[Image: Capture.png]](https://thumb.ibb.co/c5Yk9y/Capture.png)
It is annoying.
I've tried playing with the settings or close to 40 mins now and I'm giving up.
Here's the emulog from the sequence " Opening Emu -> Loading game -> Loading Savestate in mission -> Pressing Start -> Back to the glitched screen -> Turn off the game "
Code:
Loading plugins from C:\Users\berty\Documents\pcsx2-v1.5.0-dev-2427-gf41e5da94-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20180628180810 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180628180810) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180628180810 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180628180810 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180628180810 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180628180810 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180628180810 0.5.0]
Plugins loaded successfully.
(GameDB) 9594 games on record (loaded in 305ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\berty\Documents\Ratchet - Deadlocked (USA) (En,Fr,Es).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2127392 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce MX150/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.73
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\berty\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\berty\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.65;1) Game CRC = 0x9BFBCD42, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.65;1
0 00800000 0019c03f ..........................
Loaded, cdrom0:¥SCUS_974.65;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
GSdx Lookup CRC:9BFBCD42
GSdx Lookup CRC:9BFBCD42
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built May 10 2005 at 19:36:08)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
Loading savestate from slot 0...
filename: C:\Users\berty\Documents\pcsx2-v1.5.0-dev-2427-gf41e5da94-windows-x86\sstates\SCUS-97465 (9BFBCD42).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
[17:20:10.354] Auto-ejecting memcard [port:0, slot:0]
[17:20:13.372] Re-inserting auto-ejected memcard [port:0, slot:0]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 64 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
I geniunely love this game so I truly hope someone can help.
Little side question: I realized that with OpenGL, Tenkaichi 3 looks smoother and the sparks on the aura & gauge when maxed works, problem is I lose like 12 fps for that so there's an input delay. Is there a special setting or Has there been any patch I'm not aware of ?