Graphic glitches with OpenGL in Dragon Quest 8
Hi everyone Smile

I post this message to know how to avoid graphic glitches with OpenGl in Dragon quest 8

In fact, especially during battles (but also during game) some black lines appears on the right side of the screen, and it's getting worse.

It also depends of the scene but glitches become quickly a problem.

 The only way to solve it is to put the native resolution on.

So how to solve it with higher resolutions ?

My specs are i7 6700 and GTX 960

Thanks for your answers Smile

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In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
show screen shot, and pcsx2 settings, version etc etc
Hi there Smile

I use the 1.40 version with OpenGL and I also use the NTSC iso of the game

Her's some pics about my problem and the settings I use ( even though I tried everything)

The nice thing with opengl is that the shadows works.

[Image: 1462818583-glitch.png]      [Image: 1462818584-config.png]

I hope it will helps you to understand what's wrong

My specs are :
i7 6700
GTX 960
8go DDR4
Windows 10
And what HW hack did you enable?
all of them look most new poeple do ?
(05-09-2016, 09:05 PM)gregory Wrote: And what HW hack did you enable?

all of them like most new people?
The only hack I have enabled is Round Sprite to half to avoid bad text effects and my problem is still there even if I disabled the HW hack option
ok i see what you talking about and have repoduced it on my end

this happen no mater the settings in opengl when scaled is used no hacks on, HW depth on/off Accurrate data on/off chaning the other setting dont seem fix it either. just rotate the camera up/down left/right and some point it happens

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There is also a thin black line on right side not there in  DX11 that is not really visable when you see  those smudging lines

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Notice it too. Doubt it can be fixed

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