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Graphical bugs when running Jak 3 on software mode
#31
actually maybe those palette writes are also the root cause of the eye issue.
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#32
I potentially found a solution for the HW renderer (aka a CRC hack).

However too bad, the eye is a sub-rt issue (aka the main texture cache issue).


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#33
Fwiw, I pushed the crc hack for the HW renderer.
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#34
A solution you say? Tongue2

[attachment=61105]
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#35
Upscaled or native?
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#36
(09-30-2016, 09:48 PM)gregory Wrote: Upscaled or native?
Both.
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#37
Oh too bad.
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#38
(09-30-2016, 09:30 PM)FlatOut Wrote: A solution you say? Tongue2

^It seems to need Fast Texture Invalidation enabled, otherwise that blue flickering occurs - just noticed this when I went to try the new mipmap PR
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#39
Ah yes I often keep this one enabled when I'm doing test
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#40
(09-30-2016, 10:08 PM)Dreadmoth Wrote: ^It seems to need Fast Texture Invalidation enabled, otherwise that blue flickering occurs - just noticed this when I went to try the new mipmap PR
Good catch! That fixes the issue.

Jak II does not need Fast Texture Invalidation, but it does need the CRC hack added, as I had to add it manually to a custom build to test it. Tongue2

The fix works in both games for OGL and D3D9, but leaves black spots/stripes accross Jak's skin in D3D11.
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