09-30-2016, 11:53 PM
Graphical bugs when running Jak 3 on software mode
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10-01-2016, 12:21 AM
Not really. I don't want to add crc hack to the sw renderer. I'm not even sure it is fixable.
10-01-2016, 03:40 PM
I don't want to open the pandora box.
10-01-2016, 05:53 PM
10-01-2016, 06:06 PM
Well. And hw misses the eyes. Dunno if a hack can be created on this one
10-01-2016, 07:58 PM
10-01-2016, 08:46 PM
Well it is fairly basic. The game render some texture on framebuffer at adresse A. And then read back it as address B (which is A + an offset). The texture cache fails to detect it.
10-01-2016, 11:31 PM
(10-01-2016, 08:46 PM)gregory Wrote: Well it is fairly basic. The game render some texture on framebuffer at adresse A. And then read back it as address B (which is A + an offset). The texture cache fails to detect it. Ah yes, a texture cache issue. I heard it is pretty complex to fix them... Well, I hope you guys are able to fix either the black eyes in HW mode or the Jak's body in SW mode in the future, so we could finally emulate Jak 3 on PCSX2 without graphic glitches! That would be amazing!
02-28-2017, 12:08 PM
@Atsix, we have found a solution to fix the SW mode texture rounding. Code isn't merged yet in master but you can follow the topic on github https://github.com/PCSX2/pcsx2/pull/1843 (you can even use a build from this branch). Anyway it is a matter of days before it is integrated on the bot build.
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