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For GSdx, could you disable Geometry shader in the config
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06-20-2014, 07:36 PM
(This post was last modified: 06-20-2014, 07:36 PM by sarnex.)
Hi gregory.
I just tried and I experience the same problems. When checking the stdout errors, it reports they are auto-disabled because it thinks my graphics drivers are "buggy". Is this the cause, and why is this the case?
Here is relevant info:
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.3.0-devel (git-e974781 trusty-oibaf-ppa) on GPU: Gallium 0.4 on AMD TAHITI. Vendor: X.Org
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Override geometry shaders detection
INFO: GL_ARB_separate_shader_objects is supported
INFO: GL_ARB_gpu_shader5 is not supported
INFO: GL_ARB_shader_image_load_store is not supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is supported
INFO: GL_ARB_texture_storage is supported
INFO: GL_ARB_shading_language_420pack is supported
INFO: GL_ARB_multi_bind is supported
INFO: GL_ARB_bindless_texture is not supported
INFO: GL_NV_depth_buffer_float is not supported
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06-20-2014, 11:42 PM
(This post was last modified: 06-20-2014, 11:47 PM by agent00skid.)
Force-disable seperate shader in GSdx advanced config.