Graphical errors with MGS2?
#11
(04-07-2016, 11:29 AM)gregory Wrote: Not gonna happen in HW mode however.
What's not gonna happen?
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#12
AA1 is sw mode only - at least according to the placement.
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#13
(04-07-2016, 03:18 PM)willkuer Wrote: AA1 is sw mode only - at least according to the placement.
Nobody asked for that, and it isn't necessary as the issue only affects software mode.
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#14
Dant: AA1 works on 1.2.1
FlatOut: Works as well on latest build
Gregory: Won't work for HW mode
FlatOut: @Gregory: What do you mean?
willkuer: @FlatOut: AA1 won't work on HW mode

Actually I thought you asked for that. At least my intention was to answer your question.
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#15
Just saying that "if game rely on accurate AA1 feature to render properly, it can't be supported on the HW renderer". The fact it kinds of working on the HW renderer is a pure luck (due to various rounding error)
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