12-28-2009, 02:12 AM
Whenever I pause my game, it shows the screen how it was about 5 or so minutes ago (varies), with only a little bit of it showing it correctly. This also happens for a split second whenever I access a menu such as the the save sphere or main menu.
This happens regardless of what PCSX2 version I use (I've tried 0.9.6 and R1888), version of GSdx I use, or any of the settings in GSdx besides software mode. I haven't tried it with ZeroGS since it never works properly on any game I've tried with 3D elements. And yes, I do have the latest DirectX distribution (August 2009, Windows XP SP3 32Bit). Screenshots of my settings and dxdiag are attached.
A list of things I've already tried, just to get them out of the way:
-Toggled on and off: texture filtering, logarithmic Z, allot 8-bit textures, FBA, VSync, native resolution, (micro)VU0/VU1rec, MTGS
-Different aspect ratios and D3D resolutions
-A combination of different speedhack settings including VU cycle stealing, and various clamp/round mode settings
![[Image: glitch.jpg]](http://filesmelt.com/downloader/glitch.jpg)
This happens regardless of what PCSX2 version I use (I've tried 0.9.6 and R1888), version of GSdx I use, or any of the settings in GSdx besides software mode. I haven't tried it with ZeroGS since it never works properly on any game I've tried with 3D elements. And yes, I do have the latest DirectX distribution (August 2009, Windows XP SP3 32Bit). Screenshots of my settings and dxdiag are attached.
A list of things I've already tried, just to get them out of the way:
-Toggled on and off: texture filtering, logarithmic Z, allot 8-bit textures, FBA, VSync, native resolution, (micro)VU0/VU1rec, MTGS
-Different aspect ratios and D3D resolutions
-A combination of different speedhack settings including VU cycle stealing, and various clamp/round mode settings
![[Image: glitch.jpg]](http://filesmelt.com/downloader/glitch.jpg)
![[Image: glitch2.jpg]](http://filesmelt.com/downloader/glitch2.jpg)