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Graphical glitch on some JRPG
What configs do you use to avoid graphical glitches on 2D games like Shining Tears and Ar Tonelico

This is how it looks for me: it's playable but just reporting that up, i'm seeing your developing has gain speed so this should be a priority to fix.
This was on 1.3.0 but on other revisions it's the same.

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you set internal res to native
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
There is almost no improvement on those games when you compare native and any scaling mode so increasing it is just more work for your cpu\gpu with almost nothing to gain from it.

Native + Texture Filtering is more than enough for those games.
Thanks, tested and worked.

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