Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Graphics lag but no Audio lag
#1
Hello,

I'm new here and I installed PCSX2 and play with it a little bit, because I want to play Xenosaga. The thing is... I got everything running well in my notebook, and after adjusting configurations, now the game runs at 90% speed and 60fps. However, there is this strange issue of a huge lag in graphics when the game enters a cutscene, and the audio keeps playing at the normal speed.

I just can't understand why this is happening. If the fps went down it would be obvious, but why the emulator keeps showing me 99% speed and the graphics are playing very very slow while the audio keeps going? I would like some information about that, if you guys know something about it...
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Ok,

Here is the log as requested. I put a print of the gsdx config and I'm using only two options in the velocity hacks: +1 in EE cycle and +2 in skipping EE cycle.
Also note that I already tested it altering the main config and nothing improved. I'm guessing that it is some graphics plugin issue or my notebook... but I don't know much, so let's see what the community says.

Edit 1: I just tested Final Fantasy XII with the same config and it ran smoothly. So, probably an issue with Xenosaga, then?

Edit2: Today I had more time to test it, and I check how my CPU, GPU and Memory are behaving when the cutscene is lagging. It was all below 50%, so one more point for the problem being with the emulator and not with my computer, I guess. Nevertheless... I just can't see where the problem could be.

Code:
PCSX2 1.5.0-20190225113527 - compiled on Feb 25 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
Physical RAM     =  8083 MB
CPU name         =  Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.591 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\joseu\Desktop\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\plugins...
(GameDB) 9769 games on record (loaded in 291ms)
Bound   GS: GSdx32-AVX2.dll [GSdx 20190225113527 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190225113527) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190225113527 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190225113527 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190225113527 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190225113527 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190225113527 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\joseu\Documents\PCSX2\ISOs\Xenosaga\Xenosaga Series\Xenosaga I\Xenosaga (2018_04_08 04_35_08 UTC).iso
Image type  = DVD
isoFile: second layer found at sector 0x001fb290
 * CDVD Disk Open: DVD, Double layer:
 * * Track 1: Data (Mode 1) (4134912 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\joseu\Desktop\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\joseu\Desktop\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC
found 9924 symbols
ELF (cdrom0:\SLUS_204.69;1) Game CRC = 0x6D1276AB, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.69;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.69;1
1 00200000 00138588 ....................
2 00338600 001a3ed8 ...........................
3 00a00000 000138ec ...
Loaded, cdrom0:¥SLUS_204.69;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:6D1276AB
GSdx Lookup CRC:6D1276AB
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SSD.IRX;1 args 0 arg 
SSD Ver 2.5.0.020108,0060.01
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥RSSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
Ssd init  Suzuki sound driver  version 2.5
Unknown device 'hdd'
Known devices are  mc:(Memory Card)  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE) 
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Unknown device 'hdd'
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Stream Buffer 1Bank 8192byte 16banks 131072byte used
 > Selected savestate slot 1
Loading savestate from slot 1...
filename: C:\Users\joseu\Desktop\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86\sstates\SLUS-20469 (6D1276AB).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Suspending single plugin: GS
Saving GS
Closing GS


Attached Files Thumbnail(s)
   
Reply
#4
Did you set SPU2 to async instead of Timestretch?
Reply
#5
(03-01-2019, 07:16 PM)Topken Wrote: Did you set SPU2 to async instead of Timestretch?

I didn't change anyting on the sound plugin. But now that you said it, I tested it and the problem continues. But the audio is ok all the time, the only problem is that, the video falls behind the audio everytime the game enter a cutscene that involves game characters. The first cutscene, that is a little movie, runs smoothly. Any additional thoughts?
Reply




Users browsing this thread: 1 Guest(s)