Let's redo a summary about the removal of pure openGL 3.3. I won't bother to do a legacy plugin if nobody uses it. Neither I will do a new legacy plugin every 3 months.
Intel openGL compatibilities
GPU |
Windows |
Linux |
SB/IB |
remain unsupported |
Good |
HW/BW |
could someone tell if GL 4.5 is supported |
Good |
Skylake and up |
Good |
Good |
Nvidia openGL compatibilities
GPU |
Windows |
Linux |
DX10 GPU class |
Will become unsupported |
Could switch to free driver (much more accurate but slower) |
DX11/12 GPU class |
Good |
Good |
Amd openGL compatibilities
GPU |
Windows |
Linux |
DX10 GPU class |
Will become unsupported |
Good: Will switch to free driver as proprietary driver isn't supported anymore |
DX11/12 GPU class |
Good |
Good |
Summary:
* could someone tell me which extension are supported on broadwell/haswell.
GL 4.4 ? or GL 4.5 ? (or lower
)
If not 4.5, are GL_ARB_clip_control, GL_ARB_direct_state_access, GL_ARB_texture_barrier supported. (accurate blending requires the later).
* DX10 AMD users will likely use DX anyway
* DX10 Nvidia users. Currently ~5% of the market (steam)
Finally remains
* the mac OSx case which is limited to openGL 4.1
* And potentially virtual machine