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Gsdx future discussion
In any case, I don't think CR is the (good) solution. And you would still be able to use the 1.4 version Wink But I hope I can find a better compromise.

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I saw a post by a dev who worked on a few ps2 games sorta about this.
Where does the patent come from? And date of the patent? If it is expired we can use it (unlikely). Tbh I don't understand what the patent suggest.
Otherwise for the upscaling issue
1/ need to round sprite (both x and y) if read back a target
2/ need to replace half gs offset by half gpu offset.
Il would make the rendering more beautiful

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