07-10-2009, 06:14 AM
Hello,
When playing Kingdom Hearts 1, I noticed some problems early on in the game. As I walked around on Destiny Islands, certain objects (like the large trees or the wooden wall), would flash/flicker as the camera moved. It was as though the system was having difficulty redrawing the objects. If I stopped moving, the flickering stopped.
I'm using the latest release of Gsdx (as of the time of this post), with SSE 4.1. I have it set to use the native resolution, in windowed mode, with interlacing turned off. I have a Nvidia 9600 GT graphics card, which is capable of pixel shader 4.
Thank you for any help,
szim90
On a related note: is it possible to use Pixel Shader 3 on current releases of Gsdx? It appears the option to select the pixel shader version has been removed.
When playing Kingdom Hearts 1, I noticed some problems early on in the game. As I walked around on Destiny Islands, certain objects (like the large trees or the wooden wall), would flash/flicker as the camera moved. It was as though the system was having difficulty redrawing the objects. If I stopped moving, the flickering stopped.
I'm using the latest release of Gsdx (as of the time of this post), with SSE 4.1. I have it set to use the native resolution, in windowed mode, with interlacing turned off. I have a Nvidia 9600 GT graphics card, which is capable of pixel shader 4.
Thank you for any help,
szim90
On a related note: is it possible to use Pixel Shader 3 on current releases of Gsdx? It appears the option to select the pixel shader version has been removed.