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Guitar Hero II [SLUS 21447] (U)
#1
status=6;
version=1.5.0;
console=PS2;
crc=2A6C845B;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
PC Specs:

CPU: Intel Core i5 6600K @ 4.7GHz
GPU: Nvidia GTX 1070 SC 8GB

Build Description: PCSX2 1.5.0 Git 2285 - Windows
GSdx 1.1 (AVX2)
LilyPad 0.12.1
cdvdGigaherz 0.11.0 (N/A, running off of ISO)
USBnull Driver 0.7.0
SPU2-X 2.0.0
DEV9null Driver 0.5.0
FWnull Driver 0.7.0
BIOS Used: USA v02.20(10/02/2006) Console

GSdx Settings Used:
OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU + Recommended Hacks

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): much

Comments:

Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers. I would reccomend using the MTVU speedhack for this game.

Raw fps while paused on a stage were:

MTVU Disabled-175-180
MTVU Enabled: 228-235

Bugs:

There will be whitespace missing in the combo meter unless the VU rounding mode is set to "Positive" (soon it will be covered under automatic gamefixes)

Status
Perfect


Attached Files Thumbnail(s)
   
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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#4
(02-11-2018, 04:59 AM)CK1 Wrote: "Full" Blending Accuracy.
You're using an unexplained non-default setting. Please explain if it is necessary. If it isn't, did you test enough of the game with the default "Basic" setting to make sure?

Also, did you test the performance impact of the MTVU plugin? It would be an informational comment.
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#5
AFAIK guitar hero doesn't need any blending accuracy
[Image: ref_sig_anim.gif]
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#6
(02-11-2018, 04:44 PM)refraction Wrote: AFAIK guitar hero doesn't need any blending accuracy
Some games only need to improve a few textures/effects in one or two locations. You wouldn't necessarily notice it either, as using basic or even none BUA isn't always clearly broken(could just be the difference between a bland and shiny surface).
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#7
The effect is neglegible but BA is used for a "DOF-like" effect in certain shots like so:

None:
   


Basic:
   

I updated the report with some FPS info regarding MTVU and switched to Basic blending instead.
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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