(04-23-2009, 12:14 PM)rama Wrote: Nope, sorry. You need to wait till it gets (eventually) fixed.
The other option would be passing this point on your ps2, of course.
ok thanks friends, but i was trying to use action replay and codebreaker and don´t recognizes (the pendrive the real ps2) there are a program best for extract .max or .cbs files from real memcard in ps2 real??
05-17-2009, 06:36 PM (This post was last modified: 05-17-2009, 06:37 PM by Zeydlitz.)
As usual, vtlb misses could not be solved by simply observing crush code. And even more, you shoot miss important part that hidden bellow central pop-up.
05-17-2009, 06:43 PM (This post was last modified: 05-17-2009, 06:45 PM by Air.)
(05-17-2009, 06:22 PM)saintseiya Wrote: ranma please see the debug info of my visual about this possible mov exeption...can helps this info?
That's the same problem, only in older versions of Pcsx2 [like the one you used in those two screenshots] the emulator would crash rather than catch/trap the invalid memory accesses.
So yeah, same problem, and it's most likely caused by some badly-handled hardware emulation in VIF/GIF dma transfers, or by some age-old recompiler bug in the EE. [or could also be caused by the VU/FPU units not being emulated 100% bit-correctly --w which is something else that's nearly impossible to fix]
05-17-2009, 06:52 PM (This post was last modified: 05-17-2009, 06:53 PM by saintseiya.)
Air
Pcsx2 Programmer
.....same problem, and it's most likely caused by some badly-handled hardware emulation in VIF/GIF dma transfers, or by some age-old recompiler bug in the EE. [or could also be caused by the VU/FPU units not being emulated 100% bit-correctly --w which is something else that's nearly impossible to fix]
thanks for see it and for the answer ..this game is very fine and sexy...and interesting answer i stay very satisfied .thanks