[HW OpenGL]Mercenaries: Playground of Destruction
#11
Changing resolution to native didn't affect on to the depth emulation.
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#12
(04-30-2017, 01:02 PM)gregory Wrote: Wait don't use custom resolution, it doesn't support depth emulation correctly.

I have the exact same issue as OP, i can confirm that changing the resolution does not impact this issue at all.

In fact the only thing that i can see any real change with is disabling depth emulation in the advanced settings andĀ hacks menu; however all this achieves is introducing some of the issues that the direct x hardware modes have such as the crawling bloom problems i have outlined in a different post.
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#13
Please send me a gsdump with latest GSdx.

Edit: I checked the dump. And it is a depth effect wrongly emulated on the half-bottom screen. There is already an issue on github (for 100 games)
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#14
I have discovered a temporary fix for this, setting the skipdraw hardware hack in plugin settings to anything over 400 clears it up, but unfortunately breaks other effects like grenade explosions and smoke grenades. I made a video showing it.

https://youtu.be/97_obfT8A1k
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