05-01-2017, 01:07 AM
Changing resolution to native didn't affect on to the depth emulation.
[HW OpenGL]Mercenaries: Playground of Destruction
|
05-01-2017, 01:07 AM
Changing resolution to native didn't affect on to the depth emulation.
06-03-2017, 02:14 PM
(04-30-2017, 01:02 PM)gregory Wrote: Wait don't use custom resolution, it doesn't support depth emulation correctly. I have the exact same issue as OP, i can confirm that changing the resolution does not impact this issue at all. In fact the only thing that i can see any real change with is disabling depth emulation in the advanced settings andĀ hacks menu; however all this achieves is introducing some of the issues that the direct x hardware modes have such as the crawling bloom problems i have outlined in a different post.
Please send me a gsdump with latest GSdx.
Edit: I checked the dump. And it is a depth effect wrongly emulated on the half-bottom screen. There is already an issue on github (for 100 games)
11-01-2017, 07:47 AM
(This post was last modified: 11-01-2017, 08:20 AM by AngryUser17.)
I have discovered a temporary fix for this, setting the skipdraw hardware hack in plugin settings to anything over 400 clears it up, but unfortunately breaks other effects like grenade explosions and smoke grenades. I made a video showing it.
https://youtu.be/97_obfT8A1k |
« Next Oldest | Next Newest »
|