[HW OpenGL]Mercenaries: Playground of Destruction
#1
Bug 
Hi, 

I have problem with Merc in GSdx OpenGL Hardware acceleration.

Basically works great on PCSX2 1.5, but there is something like (similar to) fog bug in game, is there any way to remove it or fix it ?

[Image: Merc_Po_D_render_error.png]

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PCSX2 version: pcsx2-v1.5.0-dev-2043-g5b4c948-windows-x86
CPU: Intel I7-4790K@5GHz
RAM: 2x G.Skill TridentX DDR3 2x8GB 2400MHz CL10 (F3-2400C10D-16GTX)
GPU: Intel HD, 2x Gigabyte G1 Gaming GTX 980ti
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#2
it is a depth effect wrongly emulated
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#3
Is there any temporary way to fix it ?

Software rendering works correctly ...but I prefer HW rendering.
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#4
what do you have the depth option set to in opengl hardware?
[Image: ref-sig-anim.gif]

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#5
Settings attached:
[Image: settings.png]
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#6
hmm, you could try putting the blending unit accuracy on basic or medium to see if that helps maybe, if you're lucky Tongue

Also Accurate Date may improve the fog emulation also as that is alpha testing stuff, which may be used on fog.
[Image: ref-sig-anim.gif]

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#7
"hmm, you could try putting the blending unit accuracy on basic or medium to see if that helps maybe, if you're lucky"
I'm unlucky, no different between tiers.

"Also Accurate Date may improve the fog emulation also as that is alpha testing stuff, which may be used on fog."
Same, no different.

I have EU (v02.20) bios and game is for NTSC, maybe this is a problem ?

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
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#8
It doesn't made a difference, it's probably just incorrect Depth emulation, you might just have to live with it of use software mode.
[Image: ref-sig-anim.gif]

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#9
Then I'll need back to the retro Xbox from 2002 Smile

basically I have original game and I can play on Xbox 360..., but emulation older games to the newest consol have a bugs and freezes sometime Tongue

PCSX2 OpenGL HW have much more render improvements that standard game have, even Xbox version - this is awesome.
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#10
Wait don't use custom resolution, it doesn't support depth emulation correctly.
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