Happy new year from the PCSX2 team
#1
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were *hic* busy...coding Tongue

P.S. Progress report won't be long Wink
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#2
Can't wait for progress report! <3
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#3
Yes busy with coding and family Smile

I wish everyone a new config which support latest tech (AVX2/DX12). I promise we will do a new release this year Wink
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#4
If DX12 will be implented atleast that would help AMD users out, since older CPUs ofcourse don't have AVX.
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#5
I think Vulkan is the more likely candidate, it will help AMD users and be cross platform Smile
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#6
Strife Wrote:If DX12 will be implented atleast that would help AMD users out, since older CPUs ofcourse don't have AVX.
Only if they're on Windows 10 and have a GPU that supports DX12. A DX12 port would be more work than fixing the OpenGL multi-threading issues in GSdx and that would benefit everyone. Smile
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#7
(01-04-2017, 12:22 PM)FlatOut Wrote: Only if they're on Windows 10 and have a GPU that supports DX12. A DX12 port would be more work than fixing the OpenGL multi-threading issues in GSdx and that would benefit everyone. Smile

Vulkan/Dx12 will also require to improve the multi-threading too. Anyway, Dx12 isn't interesting per se but a modern GPU will support more capabilities for the emulation. In particular in-order shader might allow to implement accurate date/accurate blending without any CPU overhead !
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#8
(01-05-2017, 10:03 AM)gregory Wrote: Vulkan/Dx12 will also require to improve the multi-threading too. Anyway, Dx12 isn't interesting per se but a modern GPU will support more capabilities for the emulation. In particular in-order shader might allow to implement accurate date/accurate blending without any CPU overhead !

Is there a reason to support DX12 instead of Vulkan?

Im curious as to why many developers choose to support DX12 and not Vulkan.
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#9
Many developers choose dx12 because they've already written the game / engine in dx11, so porting to dx12 is the easiest thing to do without a rewrite
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#10
Yes they got all tools to work on DX. They got support and DX was released first. Marketing. Even if Vulkan was 20% faster + bigger market. Most of the game makers will still use Dx.
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