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I saw that there is a new version of GSDX in development. I now that the developers said that implementing those features in hardware mode would require a total rewrite. Does it mean that those features will be implemented? It would really help games like ratchat and jak series, metal gear solid 3, okami and much more.
BTW: Non related, but at what framerate the ratchet and clank games run on a real ps2? locked 60? locked 30? variable 60? variable 30?
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The Mipmapping might be implemented in the future, but it's a huge job for little gain, so not a priority. The post processing stuff for MGS3 etc is more likely as this affects many games and as far as im aware, easier to implement. But again, it's lower on the list as it is still a bigger job and not in current scope.
I believe Ratchet is 30fps interlaced, so 60 updates per second, but only 30 full frames.
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its a heck of a lot of work to implement, essentially rewriting most of GSDX to fix it, which is why it's low priority.
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Ratchet and Clank supports progressive scan at 60 fps. At least 2 and 3 do.
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I want to play too ratchet and clank and i wish to implement soon those mipmaps in gsdx. Maybe we can do a poll and see how many people want this feature.
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(08-04-2015, 04:44 PM)theodore7 Wrote: I want to play too ratchet and clank and i wish to implement soon those mipmaps in gsdx. Maybe we can do a poll and see how many people want this feature.
Completely useless.
We already know many people want it.
And it would have been already implemented it it hadn't been a nightmare to code.
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