Hardware mode - colored/distorted screen borders
#11
(02-15-2014, 03:56 PM)ThreeSon Wrote: Sure. I've attached my ini files. Let me know if you want any more info. These are my typical settings - using D3D 11 hardware mode at 2x internal resolution, v-synce enabled (toggling v-sync doesn't fix the issue), zoom at 102%, and MTVU speedhack enabled (I've tried disabling speedhacks entirely, which didn't work). I believe everything else is at its default setting.

Some more details: After testing further, I confirmed that this issue only occurs when running in hardware mode using higher than native internal resolutions (2x, 3x, etc.). But it doesn't matter which hardware rendered I use (D3D9, D3D11, and OpenGL - all the same problem). And it happens regardless of whether I boot the games using the real DVD, the DVD image mounted on a virtual drive, or directly from the ISO file.

Also, whenever I open up the BIOS/plugin selector window in PCX2, I get the following error stream in the log window:

[wx] Failed to load shared library 'C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll' (error -1073741795: unknown error c000001d)
Path: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll
File is not a valid dynamic library.

Some kinda plugin failure: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll
[wx] Failed to load shared library 'C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll' (error -1073741795: unknown error c000001d)

Path: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll
File is not a valid dynamic library.

Some kinda plugin failure: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll

I've tried using a completely fresh install of PCSX2, including fresh plugins, but that error stream happens anyway. Also, it doesn't matter which GSdx plugin I use (AVX, SSE2, SSE41, or SSSE3) - all of them have the same problem with the in-game video and the same log error output when I open the plugin selector window. I am using the compressed package version of PCSX2 v1.2.1 (with Visual C++ Studio 2013 12.0.21005 installed).

TC offset 350 on x and y.

(02-15-2014, 03:56 PM)ThreeSon Wrote: Sure. I've attached my ini files. Let me know if you want any more info. These are my typical settings - using D3D 11 hardware mode at 2x internal resolution, v-synce enabled (toggling v-sync doesn't fix the issue), zoom at 102%, and MTVU speedhack enabled (I've tried disabling speedhacks entirely, which didn't work). I believe everything else is at its default setting.

Some more details: After testing further, I confirmed that this issue only occurs when running in hardware mode using higher than native internal resolutions (2x, 3x, etc.). But it doesn't matter which hardware rendered I use (D3D9, D3D11, and OpenGL - all the same problem). And it happens regardless of whether I boot the games using the real DVD, the DVD image mounted on a virtual drive, or directly from the ISO file.

Also, whenever I open up the BIOS/plugin selector window in PCX2, I get the following error stream in the log window:

[wx] Failed to load shared library 'C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll' (error -1073741795: unknown error c000001d)
Path: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll
File is not a valid dynamic library.

Some kinda plugin failure: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5864.dll
[wx] Failed to load shared library 'C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll' (error -1073741795: unknown error c000001d)

Path: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll
File is not a valid dynamic library.

Some kinda plugin failure: C:\Games\Emulation\PlayStation 2\PCSX2\Plugins\gsdx32-avx2-r5875.dll

I've tried using a completely fresh install of PCSX2, including fresh plugins, but that error stream happens anyway. Also, it doesn't matter which GSdx plugin I use (AVX, SSE2, SSE41, or SSSE3) - all of them have the same problem with the in-game video and the same log error output when I open the plugin selector window. I am using the compressed package version of PCSX2 v1.2.1 (with Visual C++ Studio 2013 12.0.21005 installed).

TC offset 350 on x and y.

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#12
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