Poll: Did Jak X crash for you?
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Yes (1.6.0)
0%
0 0%
Yes (1.7.0)
0%
0 0%
Yes (both)
0%
0 0%
No (1.6.0)
0%
0 0%
No (1.7.0)
0%
0 0%
No (both)
50.00%
2 50.00%
I haven't tested.
50.00%
2 50.00%
Total 4 vote(s) 100%
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Has the Jak X freezing game glitch been fixed yet?
#1
How is your experience with versions 1.6.0 and 1.7.0?

EDIT: Both versions of the game still crash on both versions of the emulator. When will this be fixed?

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(05-11-2020, 09:02 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
Code:
PCSX2 1.7.0-20200510173049 - compiled on May 10 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 18363), 64-bit
Physical RAM    =  8129 MB
CPU name        =  AMD Ryzen 5 2500X Quad-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.593 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2 1.7\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200510173049 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200510173049) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200510173049 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200510173049 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200510173049 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200510173049 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9859 games on record (loaded in 134ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Juegos\Descargados\PS2\Jak X (PAL).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2276538 sectors)
Opening USB
Opening FW
Opening DEV9
Opening adapter '\Device\NPF_{1048C646-8AD8-4FD1-BCDC-4EEAD437E427}'...Device uses DLT 1: EN10MB
Ok.
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Juegos\Partidas guardadas\PCSX2\1.ps2
McdSlot 1 [File]: D:\Juegos\Partidas guardadas\PCSX2\2.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_532.86;1) Game CRC = 0xDF659E77, EntryPoint = 0x001001B4
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: CXD9611 detected.
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
BD Byteswapping enabled.
SMAP_R_EMAC3_TxMODE1_L 32bit write 380f0000
Adapter Detection Hack - Resetting RX/TX
* pcap io: Sending 1514 byte packet.
dev9: Speed chip: ES2
dev9: CXD9611(ssbus buffer) driver start
loadmodule: id 32, ret 0
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id 33, ret 0
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to  640x1280 (1920x3840)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_532.86;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SCES_532.86;1
0 00100000 00043000 .....
1 00143000 000b2610 ............
Loaded, cdrom0:¥SCES_532.86;1
start address 0x1001b4
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x001001b4 about to get recompiled. Load patches first.
Not found Cheats file: C:\Program Files (x86)\PCSX2 1.7\cheats\DF659E77.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
GSdx Lookup CRC:DF659E77
GSdx Lookup CRC:DF659E77
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
decompressing old ELF (size is 561166)
Get Reboot Request From EE
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
cdvd driver module version 0.1.1 (C)SCEI
sce_fileio: unrecognized code ff
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥UNDERLRD.IRX;1 args 0 arg
Underlord v1.1 started (start() @0x0003eb30)
loadmodule: id 25, ret 0
open fail name ¥VAG¥VAGWAD.COM;1
open fail name ¥VAG¥VAGWAD.JAP;1
open fail name ¥VAG¥VAGWAD.KOR;1
open fail name ¥VAG¥VAGWAD.RUS;1
open fail name ¥VAG¥VAGWAD.POR;1
open fail name ¥VAG¥VAGWAD.DUT;1
open fail name ¥VAG¥VAGWAD.UKE;1
loadmodule: fname cdrom0:¥DRIVERS¥DEV9.IRX;1 args 0 arg
dev9: CXD9611 detected.
BD Byteswapping enabled.
SMAP_R_EMAC3_TxMODE1_L 32bit write 380f0000
Adapter Detection Hack - Resetting RX/TX
* pcap io: Sending 1514 byte packet.
dev9: Speed chip: ES2
dev9: CXD9611(ssbus buffer) driver start
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SIO2D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MC2_D.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.4.0)
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥USBKEYBD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥989NSNM.IRX;1 args 9 arg do_rpc=0

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.4
                        (built Sep  9 2004 at 12:50:39)
                                        (pre-release 24)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)


NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LGAUD.IRX;1 args 47 arg thpri=53
lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01
* thread priority 53
* RPC server with max stream size: 2400 bytes
loadmodule: id 37, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLRD2.IRX;1 args 19 arg iso_cd
======== overlrd2.irx startup ========
      mem size:
total mem free:
  max mem free:
          used:
  start() addr: 0x0009b330
======== overlrd2.irx post-startup ========
      mem size:
total mem free:
  max mem free:
          used:
loadmodule: id 38, ret 0
Closing plugins...
Closing DEV9
Waiting for RX-net thread to terminate...done
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#4
Code:
isoFile open ok: D:\Juegos\Descargados\PS2\Jak X (PAL).iso

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