03-24-2012, 02:45 PM
Hello people of the Earth! 
I've read few threads about haunting ground problems with gsdx plugin (people getting lines overlay and also blur), but my problem is different. First of all I'm using pcsx2 v0.9.8 and gsdx 4600. MY comp is Dell xps 17 (l702x). Now whole game is playable pretty much with everything set to max: interlacing, resolution (not native), texture filtering etc. Now for about 80% of the games scenes everything looks ok (except few weird shadows when opening doors), but about 20% of games scenes are rendered extremely blurry (see attached img). Also I get this in log:
Impossible blend for D3D: (Cd - Cs) * 45 >> 7 + Cd
And when this blur happens my i5 goes near 100% load.
If I try software rendering then blur is gone. Maybe there's some kind of hack for gsdx?

I've read few threads about haunting ground problems with gsdx plugin (people getting lines overlay and also blur), but my problem is different. First of all I'm using pcsx2 v0.9.8 and gsdx 4600. MY comp is Dell xps 17 (l702x). Now whole game is playable pretty much with everything set to max: interlacing, resolution (not native), texture filtering etc. Now for about 80% of the games scenes everything looks ok (except few weird shadows when opening doors), but about 20% of games scenes are rendered extremely blurry (see attached img). Also I get this in log:
Impossible blend for D3D: (Cd - Cs) * 45 >> 7 + Cd
And when this blur happens my i5 goes near 100% load.
If I try software rendering then blur is gone. Maybe there's some kind of hack for gsdx?
