Haunting Ground glitch: Everything is green!
#1
Not sure if this is the right forum so please move it if necessary Blush

So I've been testing out Haunting Ground/Demento on PCSX2 and with some hardware fixes like TC Offset = 500 and the latest revisions, it's running great aside from some occasional blooming. Until I get to Daniella's level and then things start getting weird. This happens after I use the Saturnus key on the door to go to the mansion. In the room where Daniella screams at herself in the mirror, everything is green. As soon as I leave that room, though, it stops. It doesn't affect gameplay so I'm not too worried about it but it seriously looks like the Hulk exploded all over the screen.

[Image: 31614072.jpg]

[Image: hggreen1.jpg]

[Image: hggreen2.jpg]

I know Haunting Ground is a tough cookie and has been hacked a lot to get it working right but this is officially the weirdest glitch I have ever encountered in PCSX2 because I have absolutely no idea what would cause it. Why green? Why only one room? I don't understand! D:

I'm using GSdx 5570 and default specs except TC Offset = 500 which I mentioned earlier. Switching to software mode makes it look normal but it's suuuuper slow for me, like a 30 fps drop.

SPECS:
GeForce GTX 650
AMD FX™-6100 Six core processor 3.3 GHz
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#2
bump Tongue
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#3
Wait...skipdraw = 500? Maybe I am just not understanding, but what happens when you lower it down to a more normal number like 1 or 2?...Does the green disappear? I have seen skipdraw do strange things in my games when the value gets too high.
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#4
GAH I had a brain fart. I didn't mean skipdraw, I meant TC Offset. Sorry! D:

TC Offset set to 500 on both x and y helps a lot with the blur that is revealed when upscaling the resolution.

I tried everything I could think of to fix the weird green... checked all hardware hacks randomly, changed the core settings, changed to DX9, but no luck. I don't think the green was there when I tried the game on PCSX2 a few months ago. Must be with the new revision, but changing to an older revision is out of the question since the newer rev fixed a ton of old problems.
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#5
Make note of all your settings, reset everything to defaults, then enable them one by one to try and find the culprit, Just a suggestion.
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#6
Yeah, I tried all that Sad I don't remember this happening with an earlier revision of PCSX2 but the newer revisions already fix so much so uh... down...dating is out of the question.
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#7
Try software mode,while in game press f9.also set extra rendering threads to 4 in video plugin settings before.
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#8
(04-11-2013, 06:36 AM)Preet Wrote: Try software mode,while in game press f9.also set extra rendering threads to 4 in video plugin settings before.

Doesn't "software" mode usually slow don't things a lot though? maybe it is just with specific games, but when I had an issue with shadows in SB: BFBB I could use "software" mode to fix it. However though the shadows displayed properly I had gone from 59FPS-60FPS to around 21FPS.

Related: the shadow issue.
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#9
(04-11-2013, 06:44 AM)Scootaloo Wrote: Doesn't "software" mode usually slow don't things a lot though? maybe it is just with specific games, but when I had an issue with shadows in SB: BFBB I could use "software" mode to fix it. However though the shadows displayed properly I had gone from 59FPS-60FPS to around 21FPS.

Related: the shadow issue.

i saw u have six core amd processor right? That's why i said that set extra endering threads to 4.it'll help u gain some speed in software mode.because it'll take advantage of u'r extra cores Smile
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#10
(04-11-2013, 07:09 AM)Preet Wrote: i saw u have six core amd processor right? That's why i said that set extra endering threads to 4.it'll help u gain some speed in software mode.because it'll take advantage of u'r extra cores Smile

Six cores? lol I wish... I have a quad core (4 cores) actually. Even with the quad core software mode still runs very slow.
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