Dear community.
I've read there is option to fix postprocessing effects in Haunting Ground with new PCSX2 version [wiki].
I'm trying PCSX 2 v1.5.0-dev-1740 but with no luck.
Someone said:
"Download the latest devs build of PCSX2, then choose an OpenGL hardware again, enable mip-mapping with any level of blending unit and after that completely disable all speed hack. Only this will allow you play HG with working shadows and (almost) no post effect issues."
Please look at my settings:
![[Image: 7IpAD6S.jpg]](https://i.imgur.com/7IpAD6S.jpg)
With new version game look worse than on older video ;/.
I've read there is option to fix postprocessing effects in Haunting Ground with new PCSX2 version [wiki].
I'm trying PCSX 2 v1.5.0-dev-1740 but with no luck.
Someone said:
"Download the latest devs build of PCSX2, then choose an OpenGL hardware again, enable mip-mapping with any level of blending unit and after that completely disable all speed hack. Only this will allow you play HG with working shadows and (almost) no post effect issues."
Please look at my settings:
![[Image: 7IpAD6S.jpg]](https://i.imgur.com/7IpAD6S.jpg)
With new version game look worse than on older video ;/.