Haunting Ground post processing problem.
#11
(01-21-2017, 06:20 PM)gregory Wrote: Did you try a lower settings for accurate blending. It can be killer for perf.

that did work actually! sorta. killing it completely gets me a 4fps speedup. can't think of anything else besides downscaling to decrease the load on my GPU at this point.

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#12
it appears that using a custom internal resolution causes various glitches with depth of field and shadows and causes some models to "pop out" of the postprocessing effects.

[Image: tumblr_ok58uf7MEX1w2mm99o4_540.jpg]
https://68.media.tumblr.com/8c92acb37d6d...2_1280.jpg
https://68.media.tumblr.com/63263d589cfc...5_1280.jpg

not really an issue - just don't use custom resolution but I got the idea that I could get 60fps with a resolution in between 720p and 1080p but because of this it's not really possible.
#13
Yes custom resolution isn't supported.
#14
(01-21-2017, 10:09 PM)gregory Wrote: Yes custom resolution isn't supported.

good to know. I added that and the few other glitches that remain to the PCSX2 wiki. one more question just because I'm curious: what causes this? it's not a problem in software mode.

[Image: tumblr_ok5cg2WSFF1w2mm99o1_1280.jpg]
#15
It is a texture cache limitation. I'm afraid we can't do better.
#16
do you know if there's any way to fix this?

[Image: tumblr_ok7chqYVsx1w2mm99o1_1280.png][Image: tumblr_ok7chqYVsx1w2mm99o2_1280.png]


this is with TC offset at 500x500 and it helps a bit. increasing the values past that helps with the white lines but ruins the rest of the picture.
#17
I don't know what is the issue. But I doubt rendering could be improved further (it is already a huge improvement Wink ).
#18
(01-23-2017, 08:27 PM)gregory Wrote: I don't know what is the issue. But I doubt rendering could be improved further (it is already a huge improvement Wink ).

yeah PCSX2 sure has come a long way! it's just Haunting Ground is a very tricky game with so many problems. but thanks to 1.5.0 most of them are fixed.

the issue is white outlines appearing on screen. in the first pic they are on the stairs and in the second pic they are on the buttom of the screen and the chair.
#19
Maybe the future half pixel offset could help
#20
(01-21-2017, 05:04 PM)mechamelodious Wrote: I kept it at partial and yeah I unticked large framebuffer.

[Image: tumblr_ok4xqyRXLS1w2mm99o1_500.png]
(hw hacks is just tc offset 500x500)

guess there's nothing that can be done but it's fine it runs at 60fps 90% of the time.

thanks so much for all that you do btw! was finally able to play Fatal Frame in hardware mode with no problems it was amazing.

This actually worked for me! Thank You!  I can now play safely with the shadows and blurriness gone!




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