01-21-2017, 08:47 PM
(This post was last modified: 01-21-2017, 08:48 PM by mechamelodious.)
Haunting Ground post processing problem.
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01-21-2017, 09:05 PM
it appears that using a custom internal resolution causes various glitches with depth of field and shadows and causes some models to "pop out" of the postprocessing effects.
https://68.media.tumblr.com/8c92acb37d6d...2_1280.jpg https://68.media.tumblr.com/63263d589cfc...5_1280.jpg not really an issue - just don't use custom resolution but I got the idea that I could get 60fps with a resolution in between 720p and 1080p but because of this it's not really possible.
01-21-2017, 10:09 PM
Yes custom resolution isn't supported.
01-21-2017, 10:20 PM
01-22-2017, 04:49 PM
It is a texture cache limitation. I'm afraid we can't do better.
01-23-2017, 12:19 AM
do you know if there's any way to fix this?
this is with TC offset at 500x500 and it helps a bit. increasing the values past that helps with the white lines but ruins the rest of the picture.
01-23-2017, 08:27 PM
I don't know what is the issue. But I doubt rendering could be improved further (it is already a huge improvement ).
01-23-2017, 09:16 PM
(This post was last modified: 01-23-2017, 09:17 PM by mechamelodious.)
(01-23-2017, 08:27 PM)gregory Wrote: I don't know what is the issue. But I doubt rendering could be improved further (it is already a huge improvement ). yeah PCSX2 sure has come a long way! it's just Haunting Ground is a very tricky game with so many problems. but thanks to 1.5.0 most of them are fixed. the issue is white outlines appearing on screen. in the first pic they are on the stairs and in the second pic they are on the buttom of the screen and the chair.
01-23-2017, 09:30 PM
Maybe the future half pixel offset could help
08-13-2020, 07:44 AM
(01-21-2017, 05:04 PM)mechamelodious Wrote: I kept it at partial and yeah I unticked large framebuffer. This actually worked for me! Thank You! I can now play safely with the shadows and blurriness gone! |
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