Have yet to open a game; 2 problems I encounter:
Alright, here are the 2 problems I've had, I've tried to be thorough in describing them.

(01-10-2009, 02:06 AM)zedr0n Wrote: The long(and old) guide for getting pcsx2/mac to run is at http://quant0r.com/trac/trac.cgi/wiki/runningPcsx2

A faster way to get pcsx2/mac up and running is to
1) Install xquartz(http://xquartz.macosforge.org)
2) Install CG framework(http://developer.nvidia.com/object/cg_to...#downloads)
3) Get pcsx2/mac package at http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

The application will be installed into /Applications/pcsx2 then.
To run it, you'll need to launch xterm(Applications/Utilities/X11.app) and then type
cd /Applications/pcsx2/bin

Following these instructions exactly, after opening PCSX2 and going to Run-->Execute or File-->Run CD (or whatever that one is) I get a bus error immediately:

bash-3.2$ cd /Applications/pcsx2/bin
bash-3.2$ ./pcsx2

Bus error

Before I'd been opening the program from the applications folder, and when I do that I get a seg fault when I try to open the FFXII .iso file. Here's what that looks like:

If I just double-click on the pcsx2 file and do a Run-->Execute-->...FFXII.iso I get the following segmentation fault:

Last login: Tue Mar 10 10:12:45 on ttys000
macintosh-3:~ Sam$ /Applications/pcsx2/bin/pcsx2 ; exit;

** (<unknown>:4313): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Users/Sam/Emulator Stuff/pcsx2 files/Final_Fantasy_XII_USA_PS2_DVD/FF_XII.iso 0
detected blocksize = 2048
isoOpen: /Users/Sam/Emulator Stuff/pcsx2 files/Final_Fantasy_XII_USA_PS2_DVD/FF_XII.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1984928
type = 2
ZeroGS: creating
ZeroGS: 100 : 16
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-z53wb5/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: Disabling MRT depth writing
Segmentation fault

[Process completed]

This is using the version of ZeroGS that came with the package. If I use the other version of ZeroGS (the "dev" version) I get some other error, I think it's because I'm not running an "svn" verison but to be honest I'm programming illiterate and I don't even know what that means—even after googling around to do some research on my own.
These seem like pretty elementary errors, so if anyone could give me some advice I'd really appreciate it.

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Got things to start with a newer set of BIOS files... I guess mine weren't cutting it.

Of course now I can't do anything in game because I can't do any analog movement. I guess that's why on the quant0r website zedr0n said he had to get a ps3 controller to test the actual gameplay?

My framerate is nothing like his though, it's down at 15 once I get to the in-game bit, and I still run into bus errors after I force-quit out of X11, but I can't get out of the program any other way once I've started running FFXII.

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