04-12-2020, 12:24 PM
Still doing it with MTVU enabled, if anything it’s slightly worse dropping down to as low as 42% in the cutscene on the Big Shell roof
I’m using the latest GIT build with OpenGL (hardware), automatic Interlacing, Bilinear (PS2) Texture Filtering, Allow 8-bit textures checked and Align Sprite in HW hacks checked.
Everything else is default except I now have MTVU enabled
Gameplay wise it plays perfectly on native, x2 and even x3
It’s just the cutscenes that have these massive frame/speed drops and as I said it’s mainly when the camera is panned out or there are a lot of characters on screen such as just before the final boss.
I’m not having any issues with Silent Hill 2 now so no need to worry about that, just need to fix the slowdown in the MGS2 cutscenes
I’m using the latest GIT build with OpenGL (hardware), automatic Interlacing, Bilinear (PS2) Texture Filtering, Allow 8-bit textures checked and Align Sprite in HW hacks checked.
Everything else is default except I now have MTVU enabled
Gameplay wise it plays perfectly on native, x2 and even x3
It’s just the cutscenes that have these massive frame/speed drops and as I said it’s mainly when the camera is panned out or there are a lot of characters on screen such as just before the final boss.
I’m not having any issues with Silent Hill 2 now so no need to worry about that, just need to fix the slowdown in the MGS2 cutscenes