Help Please
#11
Are there still segmentation faults?

How have you redumped your iso?

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#12
(04-10-2014, 11:55 PM)willkuer Wrote: Are there still segmentation faults?

How have you redumped your iso?

my friend redumped my iso and it still does not work. the code says:


Interface is initializing. Entering Pcsx2App:OhmynInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ pcsx2_portable.ini
(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]

(pcsx2:7427): Gtk-CRITICAL **: gtk_file_system_unix_get_info: assertion `g_path_is_absolute (filename)' failed

(pcsx2:7427): Gtk-WARNING **: file_system_unix=0x4ab71f8 still has handle=0x4abc660 at finalization which is NOT CANCELLED!
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG: Got Doublebuffered Visual!
ZZogl-PG: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-OPZ4jd/org.macosforge.xquartz:0".
ZZogl-PG: Depth 24
ZZogl-PG: You have Direct Rendering!
ZZogl-PG: Using multitexturing.
ZZogl-PG: Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Initialization successful.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZeroSPU2: Initialized portaudio...
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Zogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is ce1df671.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
Segmentation fault: 11
logout

[Process completed]

how do you redump the iso
#13
You didnt say which game it is ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#14
(04-11-2014, 12:09 AM)jesalvein Wrote: You didnt say which game it is ?

sorry!Tongue it is UNiSON: Rebels of Rhythm & Dace and Sonic Mega Collection Plus.

Sonic works but when i go to move the character the video goes black but when he is paused or not moving the video is there
#15
Sonic may work with pcsx2-CE.
Never heard of the other game. It may not be compatible even with the windows version, thus not compatible with pcsc2-CE either.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#16
(04-11-2014, 12:22 AM)jesalvein Wrote: Sonic may work with pcsx2-CE.
Never heard of the other game. It may not be compatible even with the windows version, thus not compatible with pcsc2-CE either.

ok.

I have tried running it on the older version of pcsx2 to find that it says ZZog1: Invalid unpack type

what does this mean.

I may just have to buy a ps2 to do what i want
#17
mac isn't so good for gaming......In fact pcsx2 still much behind than a windows and linux version .... Mac is great for work,not for fun and is much expensive.....I make a great PC with 1200€ ( 994 £ in GB or 1666$ in U.S.A) how much pay for a mac? Minimum 1300€ to 2000+€ with a closed OS worst than Windows ....
#18
(04-11-2014, 12:25 AM)lewilson Wrote: ok.

I have tried running it on the older version of pcsx2 to find that it says ZZog1: Invalid unpack type

what does this mean.

I may just have to buy a ps2 to do what i want

If you dont own a ps2, you cant use this emu legally.
Better close this before it derails.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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