Well, i'm literally stumped and decided it's about time i took the time to come here and post this issue.
First of all i'll post my specs:
CPU: Phenom II x4 955 BE@Default clock 3.2Ghz
Mem: Corsair Dominator x2 4GB
GPU: At the time it was an onboard ATi HD3300, but later i switched to a Nvidia GTX 580. Nowadays i've got a Nvidia GTX 760.
The problem is as follows... since back then (i'm talking 2010~2011 here) i was a Burnout afficionado and playad the burnout games on PCSX2 to the bone.
The games (Burnout Revenge, Takedown and Dominator) still had the blur stripes bug and the black sky bug, which were easily fixed by setting Skipdraw to 2 or 3 and pressing F9 to switch to software mode just before races, respectively.
At the time, the game still had performance problems and you still needed speedhakcs for it to run at Fullspeed. Fortunately, i remember the builds i was using and i remember i used 4133 build and the game ran always at Fullspeed when EE cycle hack was at 2 with VU cycle at 2. The game would randomly freeze with VU Cycle anything above 2 (it went up to 4).
Now it comes the crucial part, the thing is... the higher the EE and VU cycle went, the emulator was actually FASTER, that's right, it was like it was skipping 0,5 frames so to speak but it did felt faster, and this was with frameskipping disabled altogether. As you can imagine, games that ran really slow really benefitted from this, except maybe gran turismo which at EEx2 and VU1x ran Fullspeed except for the Night Opera, SS and Hong Kong stages (all the ones which use light sources). High VU cycles like 4 would also make some games freeze altogether and the graphics would turn out to bit a bit blocky, i guess it reduced the quality of everything thats why it was a bit faster, at least it looked like it was doing just like that.
Bottom line is, these speedhacks were really useful in games that were really slow.
However, nowadays when i try to enable EE and VU in current PCSX2 builds the emulator actually slows down the emulation..!? This can't be right. I'm really confused, did you guys messed with these speedhack or maybe it was me who messed up my VC runtimes 2005 up to 2012? Is this a common problem now, or is it just me having this slowdown when enabling high EE and VU speedhacks? Because it certainly wasn't like that back in the day.
Please help me understand this issue...
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Wanna play Burnout online using an emulator?
Now we can!!
CLICK HERE
First of all i'll post my specs:
CPU: Phenom II x4 955 BE@Default clock 3.2Ghz
Mem: Corsair Dominator x2 4GB
GPU: At the time it was an onboard ATi HD3300, but later i switched to a Nvidia GTX 580. Nowadays i've got a Nvidia GTX 760.
The problem is as follows... since back then (i'm talking 2010~2011 here) i was a Burnout afficionado and playad the burnout games on PCSX2 to the bone.
The games (Burnout Revenge, Takedown and Dominator) still had the blur stripes bug and the black sky bug, which were easily fixed by setting Skipdraw to 2 or 3 and pressing F9 to switch to software mode just before races, respectively.
At the time, the game still had performance problems and you still needed speedhakcs for it to run at Fullspeed. Fortunately, i remember the builds i was using and i remember i used 4133 build and the game ran always at Fullspeed when EE cycle hack was at 2 with VU cycle at 2. The game would randomly freeze with VU Cycle anything above 2 (it went up to 4).
Now it comes the crucial part, the thing is... the higher the EE and VU cycle went, the emulator was actually FASTER, that's right, it was like it was skipping 0,5 frames so to speak but it did felt faster, and this was with frameskipping disabled altogether. As you can imagine, games that ran really slow really benefitted from this, except maybe gran turismo which at EEx2 and VU1x ran Fullspeed except for the Night Opera, SS and Hong Kong stages (all the ones which use light sources). High VU cycles like 4 would also make some games freeze altogether and the graphics would turn out to bit a bit blocky, i guess it reduced the quality of everything thats why it was a bit faster, at least it looked like it was doing just like that.
Bottom line is, these speedhacks were really useful in games that were really slow.
However, nowadays when i try to enable EE and VU in current PCSX2 builds the emulator actually slows down the emulation..!? This can't be right. I'm really confused, did you guys messed with these speedhack or maybe it was me who messed up my VC runtimes 2005 up to 2012? Is this a common problem now, or is it just me having this slowdown when enabling high EE and VU speedhacks? Because it certainly wasn't like that back in the day.
Please help me understand this issue...
-----------------------------------------------------------------------------------------------------
Wanna play Burnout online using an emulator?
Now we can!!
CLICK HERE