11-02-2015, 02:29 PM
Hello everyone, I've freshly registered and I'm posting here in the forum in hopes of someone be able to help me out with an issue I've been having with PSCX2.
The issue is: occasionally, I have the emulation stuttering, this includes:
- audio (audio lags for a moment, glitched out (like some sort of slow-motion) just to speed up for around half a second and return back to normal (voices of characters talk WAY FAST when this speed-up happens))
- FPS (because they drop for a moment from 60FPS to ~40)
Other than this, no graphical glitches whatsoever or similar.
I've searched and searched around the PCSX2 configurations, tried multiple ones, and every time get the same end results, about around 3/5/10 minutes of gameplay I get the stuttering.
Tried changing the GSDx PS2 internal resolution from Native to up 3x (the resolution I play with) and it happens in any of those;
Enabling VSYNC does not help;
Tried changing the SPU2-X plugin interpolation between Linear, Cubic and Hermite, module between DirectSound and XAudio 2, synchronizing always TimeStretch, always same result;
In emulation settings: EE/IOP and VUs are defaulted. In GS, frame skipping is disabled (default), framelimiting not in use.
Speedhacks are enabled, except for "fast CDVD" option. Also tried disabling these, but did nothing...
Game fixes not in use.
Other than that... I have absolutely no idea why this happens...
And this happens with all games. The games look great graphically (at 3x resolution), play at constant 60FPS (50FPS if PAL), but why this ocasional stutter happens, is out of my reach...
My specs:
CPU: Intel CORE i7-4720HQ @ 2.60 GHz
GPU: nVIDIA GeForce GTX 950M 4GB VRAM DDR3
RAM: 12 GB 1600MHz
OS: Windows 8.1
(ASUS ROG GL552JX-DM079H)
PCSX2 v1.2.1
Games tested:
- Sonic Unleashed PAL PS2
- The King of Fighters Maximum Impact Regulation A JAP NTSC
(still have to test others...)
Thanks in advance.
Best regards,
The issue is: occasionally, I have the emulation stuttering, this includes:
- audio (audio lags for a moment, glitched out (like some sort of slow-motion) just to speed up for around half a second and return back to normal (voices of characters talk WAY FAST when this speed-up happens))
- FPS (because they drop for a moment from 60FPS to ~40)
Other than this, no graphical glitches whatsoever or similar.
I've searched and searched around the PCSX2 configurations, tried multiple ones, and every time get the same end results, about around 3/5/10 minutes of gameplay I get the stuttering.
Tried changing the GSDx PS2 internal resolution from Native to up 3x (the resolution I play with) and it happens in any of those;
Enabling VSYNC does not help;
Tried changing the SPU2-X plugin interpolation between Linear, Cubic and Hermite, module between DirectSound and XAudio 2, synchronizing always TimeStretch, always same result;
In emulation settings: EE/IOP and VUs are defaulted. In GS, frame skipping is disabled (default), framelimiting not in use.
Speedhacks are enabled, except for "fast CDVD" option. Also tried disabling these, but did nothing...
Game fixes not in use.
Other than that... I have absolutely no idea why this happens...
And this happens with all games. The games look great graphically (at 3x resolution), play at constant 60FPS (50FPS if PAL), but why this ocasional stutter happens, is out of my reach...
My specs:
CPU: Intel CORE i7-4720HQ @ 2.60 GHz
GPU: nVIDIA GeForce GTX 950M 4GB VRAM DDR3
RAM: 12 GB 1600MHz
OS: Windows 8.1
(ASUS ROG GL552JX-DM079H)
PCSX2 v1.2.1
Games tested:
- Sonic Unleashed PAL PS2
- The King of Fighters Maximum Impact Regulation A JAP NTSC
(still have to test others...)
Thanks in advance.
Best regards,
CPU: Intel CORE i7-4720HQ @ 2.60 GHz
GPU: nVIDIA GeForce GTX 950M 4GB VRAM DDR3
RAM: 12 GB 1600MHz
OS: Windows 8.1
(ASUS ROG GL552JX-DM079H)
GPU: nVIDIA GeForce GTX 950M 4GB VRAM DDR3
RAM: 12 GB 1600MHz
OS: Windows 8.1
(ASUS ROG GL552JX-DM079H)